- Dust 2 Boss
- You have to kill all the chickens in less then 15 seconds. Then the
mega boss will then appear in either Long A pit or B tunnels. Only knives
can hurt him.
On Mon, Mar 10, 2014 at 6:00 PM, Joseph Lopez <[email protected]> wrote:
> Patch notesss??
> On Mar 10, 2014 3:14 AM, "Ejziponken -" <[email protected]> wrote:
>
>> Still no patchnotes?!
>>
>> ------------------------------
>> Date: Mon, 10 Mar 2014 02:56:55 +0100
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] csgo 1.32.5.1
>>
>> i already said 'SORRY'...
>>
>> tired + 'right date' ( 10th march ... forget the year i didnt look
>> for...) = mistake!
>>
>>
>> Am 10.03.2014 02:52, schrieb wickedplayer494:
>>
>> Pleaseplease*PLEASE* don't make my job harder by distributing this (or
>> Winnie's unofficial parody changelog). People flipped out at me for
>> freaking out when the fake Eric Smith posted to HLDS about a TF update, and
>> when the damage was already done, I was the only one making attempts to
>> clean the mess up. It's already spreading eerily similar to that incident
>> which happened not that long ago (in December of 2013).
>>
>> All you're doing is wasting your resources, my resources (warning people
>> not to distribute it), and everyone else's time.
>>
>> On 3/9/2014 8:31 PM, [email protected] wrote:
>>
>> http://store.steampowered.com/news/7495/
>>
>> New
>> - Enabled Arsenal Mode: Demolition ( Gungame-objective ).
>> - Set quickmatch to Arsenal Demolition, de_lake.
>>
>> Graphics
>> - Replaced Source shadow engine.
>> - Added support for Intel integrated graphics chipsets.
>> - Added FXAA.
>>
>> Sound
>> - Radically reduced dsp on 3rd person footsteps to address directionality
>> problems.
>> - Remixed ladder footsteps to prevent players thinking someone was right
>> next to them when they weren't.
>> - Decreased weapon shot volumes relative to footsteps. This should cause
>> one to increase their volume locally to the level they are used to playing,
>> thereby loudening footsteps in the mix.
>> - Reduced number of dynamic audio channels, thereby increasing the number
>> of static ones. This is to counter the overrunning of static audio channels
>> and dropping sounds.
>> - Updated win round music.
>> - Remixed deathcam music.
>> - Added round start and team auto select countdown beeps.
>> - Adjusted soundscapes on most maps.
>>
>> Game
>> - Edited existing knife hit wall/world to be more universal for all
>> surfaces. Added three more variations.
>> - Lowered AK47 position to match m4.
>> - Fixed crouch/jump-crouch seeing through the ceiling.
>> - Casual mode limit changed from 30 minutes to 10 rounds.
>> - Fixed exagerated neck hitbox that made headshots much easier.
>> - Refined most hitboxes to better match player geometry.
>> - Fixed one-way smoke grenades.
>>
>> UI
>> - Implemented achievement medals.
>> - Dynamically resizing the pause menu panels to match the number of
>> options present. Fixing the back button on the subpanel to swap to a button
>> hint string for console/controller.
>> - Fixed renaming of files when pressing F5 for death cam.
>> - Fixed overlap between Health/Armor panel and spectator panel.
>> - Adding playing joing messages and playing as bot message to mini
>> scoreboard
>> - Adding hud alerts panel for telling you match state
>> - Changed art and animation for alert, achievement, info and defuse
>> panels.
>> - Added icon for defusing without a defuse kit to defuse panel.
>> - Updated some weapon images.
>> - Added element to the team miniscoreboard that displays when you're
>> currently controlling a bot as well as what team you are playing on every
>> time you spawn.
>> - Added alerts for last round of first half, last round of match, and
>> match-point.
>> - Fixed some defuse panel data.
>> - Added CT defusing state to player ID.
>>
>> General
>> - Fixed bug where spectating player's view would pop back up when
>> observed player was in full duck.
>> - Fixed miscellaneous map bugs.
>> - Remove capping mouse accel values (caused negative in-game effects)
>> - Reducing the latency between bomb defuse thinks, which causes the
>> defuse HUD to feel laggy and allows a non-fixed duration of time where you
>> can let go of the defuse button and still be counted as defusing as long as
>> you press defuse again before the next c4 think.
>>
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>>
>>
>>
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>>
>>
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>
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