I for one can definitely tell the difference. I normally have net_graph
disabled so I'm not constantly focusing on the variance, but I've tested
myself and been pretty spot on. If you're getting high fps and playing on a
high hertz monitor it's actually really easy to tell. Yeah, it might not be
noticeable to most, but if I'm paying for a server it's for my benefit and
I want it to play the best possible.
On Mar 23, 2014 1:11 AM, "Antix" <[email protected]> wrote:

> I just wanted to point out, that you all are arguing about something that's
> barely noticable to the regular player. Like ...not even close. A 128 tick
> server with a var of even 2.0 .... what? That's like a tick of 120-128 (
> wild guess.... )? Are you REALLY arguing about 8 ticks or what?
>
> The whole issue regarding he server performance wouldn't be THAT much of an
> issue, if PLAYERS wouldn't be so damn picky. They think if a 128 tick
> server
> has a var or 2.0 = "SHIT HITREG BLA BLA BLA".
>
> Sometimes perfectionism stands in the way of actual practical benefits.
>
> If i was Valve, i'd totally remove these values from the netgraph ( tick
> and
> sv ). Or at least make a cvar so server operators can decide if they wan't
> to get it displayed or not. Less crying from players ...more pew pew.
> There's literally no reason for players to be able to see those values,
> since they can't affect them anyways.
>
> sv and tick should be only displayed to the server operator, so he can
> monitor the performance. Make a cvar to hide those values. Will lessen the
> enormous amount of (most of the time...) totally uneccessary complains.
>
> I bet no one will notice a worse hitreg on a 128 [email protected] compared to
> 128
> [email protected]. Yet i need to run less servers in order to get the 0.5var,
> just
> because... yeah. Why? Complaining from players, since they need to search
> for excuses.
>
> /rant
>
> Regards
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6757.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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