I for one can definitely tell the difference. I normally have net_graph disabled so I'm not constantly focusing on the variance, but I've tested myself and been pretty spot on. If you're getting high fps and playing on a high hertz monitor it's actually really easy to tell. Yeah, it might not be noticeable to most, but if I'm paying for a server it's for my benefit and I want it to play the best possible. On Mar 23, 2014 1:11 AM, "Antix" <[email protected]> wrote:
> I just wanted to point out, that you all are arguing about something that's > barely noticable to the regular player. Like ...not even close. A 128 tick > server with a var of even 2.0 .... what? That's like a tick of 120-128 ( > wild guess.... )? Are you REALLY arguing about 8 ticks or what? > > The whole issue regarding he server performance wouldn't be THAT much of an > issue, if PLAYERS wouldn't be so damn picky. They think if a 128 tick > server > has a var or 2.0 = "SHIT HITREG BLA BLA BLA". > > Sometimes perfectionism stands in the way of actual practical benefits. > > If i was Valve, i'd totally remove these values from the netgraph ( tick > and > sv ). Or at least make a cvar so server operators can decide if they wan't > to get it displayed or not. Less crying from players ...more pew pew. > There's literally no reason for players to be able to see those values, > since they can't affect them anyways. > > sv and tick should be only displayed to the server operator, so he can > monitor the performance. Make a cvar to hide those values. Will lessen the > enormous amount of (most of the time...) totally uneccessary complains. > > I bet no one will notice a worse hitreg on a 128 [email protected] compared to > 128 > [email protected]. Yet i need to run less servers in order to get the 0.5var, > just > because... yeah. Why? Complaining from players, since they need to search > for excuses. > > /rant > > Regards > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6757.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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