But subjectively based upon your thinking...can you tell the difference of
8ms? How we feel in game is all extrapolated, meaning the game fills up gaps
between server updates. When the tickrate is fluctuating, the client
receives information at an unregular interval. Just as an example, you might
receive 64 ticks in the first 100 ms, whilst the next 56 ticks came in the
last 250ms of the second. That's uneven, and in the world of CSGO needs to
be avoided. This is where var comes in, var measures how far these
frames/timeframe deviate from the timeframe before. Given you had two
servers, both stable 120 and 128 tick servers, which one would you choose?



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