But subjectively based upon your thinking...can you tell the difference of 8ms? How we feel in game is all extrapolated, meaning the game fills up gaps between server updates. When the tickrate is fluctuating, the client receives information at an unregular interval. Just as an example, you might receive 64 ticks in the first 100 ms, whilst the next 56 ticks came in the last 250ms of the second. That's uneven, and in the world of CSGO needs to be avoided. This is where var comes in, var measures how far these frames/timeframe deviate from the timeframe before. Given you had two servers, both stable 120 and 128 tick servers, which one would you choose?
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