Do you understand var? Var is not the deviation from server tickrate rather deviation from the last timeframe. If your server tickrate drops to a sustained 64 from 128, your var isn't going to be 64.
When you get 128 FPS server or client wise, you're not getting 8ms per update, rather 128 frames as a whole. Some ticks come in at different times and thus jitter between the frames. This is what var measures. See below to definition. Definitions: The "sv" tag shows the fps of the server as of the latest networking update delivered to the client. The "var" shows the standard deviation of the server's frametime (where server fps = 1.0 / frametime) over the last 50 frames recorded by the server. If the server's framerate is below 20 fps, then this line will draw in yellow. If the server's framerate is below 10 fps, then this line will draw in red. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
