thats not how tickrate works ... you certainly won't get 64 ticks in the
first 100ms, then nothing happens and the server will send you the missing
56tick in the last 250ms. 

128 tick = server updates the game ( on his end..) every ~8ms. 

If the server has such a high var ( i guess 4.0..) making the tick
constantly going from 120-128 ..this means the difference between the stamps
is max ~0.5ms, compared to rock solid 128tick. The server still updates
120-128 times per second. 
To make it even more clearer ... a 120tick server makes only 8 less updates
per second ( !!! ). Certainly hard to notice at all.

Now that's a max 120tick server. If a 128tick server has a var of 2.0 ....
the tick rate is going from 126-128 ... that's 2 updates ( out of 128 !!! )
you might be missing at most. From a practical standpoint ...you won't
notice it at all. You'd rather notice dirt on your mousepad that made you
miss the shot.

120 tick or 128? 128 ofc.

Question for you: 2 x [email protected] or 1 x [email protected] ? Keeping in mind how
RIDICULOUS the practical difference is....



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