If you bzip2 pack the maps, you can easily host bigger files on a sv_downloadurl without the workshop integration. However, there is a limit on these also, files over 100MB seem to unpack wrong and will not download properly to player. Map de_trigger is one of these but you can still put them to the host without packing. Downloading just takes longer.

-ics

Absurd Minds kirjoitti:

People in this thread were saying you could set it to 64. Am I misunderstanding? I am not able to use a lot of custom maps because they're larger than 16mb even after compression.

On Jul 19, 2014 12:01 PM, "ics" <[email protected] <mailto:[email protected]>> wrote:

    This command doesn't exist in CSGO. It used to exist in CSS where
    it was defaulted to 16 and max was 64.

    -ics

    Absurd Minds kirjoitti:


        Putting it in a server config file doesn't work (not
        surprisingly, since querying console with net_maxfilesize
        returns command not found). Where should I be setting this cvar?



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