Oh also is this the same friend on OS X?

For what I remember, the OS X clients have notorious issues with downloads.
Most of our clients playing on Macs just end up obtaining the map through a
browser outside of the game.
On Jul 19, 2014 1:07 PM, "Absurd Minds" <[email protected]> wrote:

> He's getting the error on a file that is 25mb, so I'm going to have to
> assume he hasn't set up the fastdl correctly.
> On Jul 19, 2014 4:06 PM, "ics" <[email protected]> wrote:
>
>> If he is using sv_fastdownloadurl, then the net_maxfilesize is useless.
>> It only affects downloads directly from the server. But there is indeed a
>> limit of 150MB bsp (everything over that will give CRC error upon bunzip2)
>> and not many people start their games with such parameter that was
>> mentioned by Winnie.
>>
>> -ics
>>
>> Absurd Minds kirjoitti:
>>
>>>
>>> Well I'm asking on behalf of a friend so I'm not exactly sure, but he
>>> says he's using a fast download. And he's compressing them.
>>>
>>> On Jul 19, 2014 12:44 PM, "Winnie the Pooh" <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     To clarify, is your issue that people can't download maps bigger
>>>     than 16mb because you're trying to serve files from the CSGO
>>>     server. (I.e. not using a sv_downloadurl)?
>>>
>>>     Or is it that the maps are bigger than 150mb uncompressed and
>>>     clients can't extract them?
>>>
>>>     If it's the latter what you're looking for is a client launch
>>>     parameter -maxdownloadfilesizemb N. See
>>>     http://blog.counter-strike.net/index.php/2014/05/9557/
>>>
>>>     Sent from my phone.
>>>
>>>     On Jul 19, 2014 9:20 AM, "ics" <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>>
>>>         If you bzip2 pack the maps, you can easily host bigger files
>>>         on a sv_downloadurl without the workshop integration. However,
>>>         there is a limit on these also, files over 100MB seem to
>>>         unpack wrong and will not download properly to player. Map
>>>         de_trigger is one of these but you can still put them to the
>>>         host without packing. Downloading just takes longer.
>>>
>>>         -ics
>>>
>>>         Absurd Minds kirjoitti:
>>>
>>>
>>>             People in this thread were saying you could set it to 64.
>>>             Am I misunderstanding? I am not able to use a lot of
>>>             custom maps because they're larger than 16mb even after
>>>             compression.
>>>
>>>             On Jul 19, 2014 12:01 PM, "ics" <[email protected]
>>>             <mailto:[email protected]> <mailto:[email protected]
>>>             <mailto:[email protected]>>> wrote:
>>>
>>>                 This command doesn't exist in CSGO. It used to exist
>>>             in CSS where
>>>                 it was defaulted to 16 and max was 64.
>>>
>>>                 -ics
>>>
>>>                 Absurd Minds kirjoitti:
>>>
>>>
>>>                     Putting it in a server config file doesn't work (not
>>>                     surprisingly, since querying console with
>>>             net_maxfilesize
>>>                     returns command not found). Where should I be
>>>             setting this cvar?
>>>
>>>
>>>
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