It is the same friend, but he moved his server to Windows. Also, I'm not
sure if the issue is with all clients, or only clients on Mac. I will ask
him when he goes online again (he is in Vietnam so he is sleeping)
On Jul 19, 2014 4:14 PM, "Winnie the Pooh" <[email protected]> wrote:

> Oh also is this the same friend on OS X?
>
> For what I remember, the OS X clients have notorious issues with
> downloads. Most of our clients playing on Macs just end up obtaining the
> map through a browser outside of the game.
> On Jul 19, 2014 1:07 PM, "Absurd Minds" <[email protected]> wrote:
>
>> He's getting the error on a file that is 25mb, so I'm going to have to
>> assume he hasn't set up the fastdl correctly.
>> On Jul 19, 2014 4:06 PM, "ics" <[email protected]> wrote:
>>
>>> If he is using sv_fastdownloadurl, then the net_maxfilesize is useless.
>>> It only affects downloads directly from the server. But there is indeed a
>>> limit of 150MB bsp (everything over that will give CRC error upon bunzip2)
>>> and not many people start their games with such parameter that was
>>> mentioned by Winnie.
>>>
>>> -ics
>>>
>>> Absurd Minds kirjoitti:
>>>
>>>>
>>>> Well I'm asking on behalf of a friend so I'm not exactly sure, but he
>>>> says he's using a fast download. And he's compressing them.
>>>>
>>>> On Jul 19, 2014 12:44 PM, "Winnie the Pooh" <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>>
>>>>     To clarify, is your issue that people can't download maps bigger
>>>>     than 16mb because you're trying to serve files from the CSGO
>>>>     server. (I.e. not using a sv_downloadurl)?
>>>>
>>>>     Or is it that the maps are bigger than 150mb uncompressed and
>>>>     clients can't extract them?
>>>>
>>>>     If it's the latter what you're looking for is a client launch
>>>>     parameter -maxdownloadfilesizemb N. See
>>>>     http://blog.counter-strike.net/index.php/2014/05/9557/
>>>>
>>>>     Sent from my phone.
>>>>
>>>>     On Jul 19, 2014 9:20 AM, "ics" <[email protected]
>>>>     <mailto:[email protected]>> wrote:
>>>>
>>>>         If you bzip2 pack the maps, you can easily host bigger files
>>>>         on a sv_downloadurl without the workshop integration. However,
>>>>         there is a limit on these also, files over 100MB seem to
>>>>         unpack wrong and will not download properly to player. Map
>>>>         de_trigger is one of these but you can still put them to the
>>>>         host without packing. Downloading just takes longer.
>>>>
>>>>         -ics
>>>>
>>>>         Absurd Minds kirjoitti:
>>>>
>>>>
>>>>             People in this thread were saying you could set it to 64.
>>>>             Am I misunderstanding? I am not able to use a lot of
>>>>             custom maps because they're larger than 16mb even after
>>>>             compression.
>>>>
>>>>             On Jul 19, 2014 12:01 PM, "ics" <[email protected]
>>>>             <mailto:[email protected]> <mailto:[email protected]
>>>>             <mailto:[email protected]>>> wrote:
>>>>
>>>>                 This command doesn't exist in CSGO. It used to exist
>>>>             in CSS where
>>>>                 it was defaulted to 16 and max was 64.
>>>>
>>>>                 -ics
>>>>
>>>>                 Absurd Minds kirjoitti:
>>>>
>>>>
>>>>                     Putting it in a server config file doesn't work (not
>>>>                     surprisingly, since querying console with
>>>>             net_maxfilesize
>>>>                     returns command not found). Where should I be
>>>>             setting this cvar?
>>>>
>>>>
>>>>
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