Well I'm asking on behalf of a friend so I'm not exactly sure, but he says
he's using a fast download. And he's compressing them.
On Jul 19, 2014 12:44 PM, "Winnie the Pooh" <[email protected]> wrote:

> To clarify, is your issue that people can't download maps bigger than 16mb
> because you're trying to serve files from the CSGO server. (I.e. not using
> a sv_downloadurl)?
>
> Or is it that the maps are bigger than 150mb uncompressed and clients
> can't extract them?
>
> If it's the latter what you're looking for is a client launch parameter
> -maxdownloadfilesizemb N. See
> http://blog.counter-strike.net/index.php/2014/05/9557/
>
> Sent from my phone.
> On Jul 19, 2014 9:20 AM, "ics" <[email protected]> wrote:
>
>> If you bzip2 pack the maps, you can easily host bigger files on a
>> sv_downloadurl without the workshop integration. However, there is a limit
>> on these also, files over 100MB seem to unpack wrong and will not download
>> properly to player. Map de_trigger is one of these but you can still put
>> them to the host without packing. Downloading just takes longer.
>>
>> -ics
>>
>> Absurd Minds kirjoitti:
>>
>>>
>>> People in this thread were saying you could set it to 64. Am I
>>> misunderstanding? I am not able to use a lot of custom maps because they're
>>> larger than 16mb even after compression.
>>>
>>> On Jul 19, 2014 12:01 PM, "ics" <[email protected] <mailto:
>>> [email protected]>> wrote:
>>>
>>>     This command doesn't exist in CSGO. It used to exist in CSS where
>>>     it was defaulted to 16 and max was 64.
>>>
>>>     -ics
>>>
>>>     Absurd Minds kirjoitti:
>>>
>>>
>>>         Putting it in a server config file doesn't work (not
>>>         surprisingly, since querying console with net_maxfilesize
>>>         returns command not found). Where should I be setting this cvar?
>>>
>>>
>>>
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