-There is already a server-key-identification routine in place to update 
favorites when the server's address changes.
______________________

Not for CSGO.

You can use steamworks with sourcemod. This isnt offically supported unless it 
changed in the last month.

<div>-------- Original message --------</div><div>From: "Matthias 
"InstantMuffin" Kollek" <[email protected]> </div><div>Date:28/05/2015  13:37 
 (GMT+10:00) </div><div>To: [email protected] 
</div><div>Subject: Re: [Csgo_servers] Not receiving item drops on community 
servers. </div><div>
</div>See, that's the opposite point of view one could have on this. One could 
just as easily say you'd be one of those called-out 10 year olds for being 
"naive" since there's no actual proof for that, it's     just narrow-minded 
blind trust. You could argue that in your case Valve would have reverted the 
quickplay changes.
I'm not sure what some people expect here. Of course there's going to be a lot 
of protest. Some server ops are really invested into their hobby (or business), 
and those changes have a crucial effect     on the future of their communities. 
And of course there has to be a lot of protest simply so that Valve notices the 
severity of the issue. If you like to criticize the way that happens, go ahead. 
But watch out, a non-hypocrite would simply not reply to the mailing list 
instead of calling people out.

If anything, it seems realistic to expect that Valve will continue to follow a 
matchmaking path (If you take a look at how the games developed, from tf2 - l4d 
- l4d2 - csgo - dota).
And honestly, one can only blame them to a certain degree. This is a 
double-sized sword after all. There are a lot of server ops out there with 
their p2w and ad-invested servers. L4D(2) for example had a real community 
server hate. Almost every server game would follow     a lobby vote with the 
phrase "ugh modded server"/"modded servers are shit" if the server was a third 
party one. Granted, in that particular case the issue was the lack of a 
sufficient amount of official servers, low tickrate on official servers (30), 
unbalanced and bugged gameplay that actually made it necessary to play on 
community servers. But that's not what Valve might have picked up. All they get 
might have been an "ugh modded server".
I used to run a script that connected to every non-official tf2 server just to 
made a picture of how ad-infested the servers are. I kept the speakers on, and 
every 30 seconds there was an ad playing. One might argue and say "you can just 
disable motds". Don't expect the majority of the playerbase to be able to do 
that. You can expect the average player to maybe set their resolution and mouse 
sensitivity, that's it. Everything else is only used by the tip of the 
playerbase eisberg. Plus, there's still the p2w-shit going on.
If there's an interest, I could make efforts to measure how many servers are 
actually ad-infested, so that this can be quantified. I'm warning you though, 
you won't be happy with the results.

If I might suggest something:
-We need more (and more effective) communication between Valve and the 
community. After all, the community is what made Valve big. Hiring community 
managers who have an ear to the ground of the community might help improve the 
current signal to noise ratio. One or two job openings per game is money well 
invested. (Compare that to the money that went into L4D2's advertising campaign 
for example.)
-We need a server rep system. Servers can already be reported, but I think this 
hasn't gone far enough yet. IMO P2W servers should be banned (it should be a 
reportable offense, bb saigns - who happen to have a shit ton of servers), as 
well as the worst of the ad-infested servers. I'm sure with enough discussion a 
reasonable ruleset can be     found. There will be enough playerbase for the 
decent servers, and the playerbase might actually grow since there won't be as 
much abusive server ops now. Win-win.

One might argue how bans would be possible? How they would matter so that 
people couldn't just go ahead and reopen the server?
-There is already a server-key-identification routine in place to update 
favorites when the server's address changes. These servers are bound to steam 
accounts. Just disallow the entire steam account to host servers, and set up 
restrictions as to who is allowed to host. Otherwise the server simply won't 
show up in the server browser. For rare exceptions, allow servers to be 
registered on a review basis. If restrictions are set too high for some people, 
this would still allow them to host servers.

Also keep in mind: 20/80 rule applies here. There will always be people who 
fall through the gaps when they shouldn't. But the situation as it is now, 
without anything in place, is a road that's headed to collision course.

On 28.05.2015 04:37, Neuro Toxin wrote:
Thats in the past. I'm sure Valve learn from past exp.


-------- Original message --------
From: Michael Loveless
Date:28/05/2015 10:59 (GMT+10:00)
To: [email protected]
Subject: Re: [Csgo_servers] Not receiving item drops on         community 
servers.

We were upset because if you look at the things Valve did to TF2, just for 
instance, you would understand why we were so worried that the community was 
about to get shut out even more than it already is with Valve revolving every 
new thing around their own servers. For a lot of us, this is part of our 
livelihood. Years and years spent developing large communities, some of which 
are barely hanging on due to the disadvantages Valve has put on us with their 
heavily involved server presence. Valve is known for not giving a crap about 
what the community wants, so I'm glad a huge uproar was made.

As far as Wicked Player, he can come and say what he wants           but he 
literally doesn't matter a single solitary bit. He doesn't own a community, 
doesn't run servers, doesn't stream,           isn't a pro player, isn't a 
youtube personality. He is a guy that literally spends his waking moments 
awaiting updates from a variety of Valve platforms so he can instantly post 
them on Reddit. So I don't think we should get too caught up in a fuss over 
him. Let's keep the fighting among us hard working server owners =D

Since ya know, this is the csgo_servers mailing list. Not the publicity whore 
express.

On Wed, May 27, 2015 at 8:31 PM, Ben Finzel <[email protected]> wrote:
It's mental masturbation.

He isn't necessarily wrong in his argument, but he isn't saying anything 
insightful either. I've watched him dickwave his way through Reddit for long 
enough to know he can't resist commenting on something like this. At least he 
added some comedy to this rant with his "don't make me run to mommy and daddy" 
bit halfway through.

Anybody can look back on the way people acted in the spur of the moment and 
preach about how things should have been handled. Did you see Wicked gracing us 
with his opinion when this discussion was ongoing? No, you didn't. You never 
will. 

Not going to say anything more on this though since now its me shitting up 
peoples emails. Sorry folks.

On May 27, 2015 8:14 PM, "Daniel Barreiro" <[email protected]> 
wrote:
It's funny how I said right after the                       initial email let's 
not turn this into a                       conspiracy clusterfuck and then this 
happened.
Also https://yourlogicalfallacyis.com/ad-hominem

On Wed, May 27, 2015 at 8:07 PM, Ben Finzel <[email protected]> wrote:
It's funny how the second you see "wickedplayer" you know you're about to get a 
heavy dose of holier than though washed down by a wholesome glass of Powertrip.


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