I figured I would post this PSA because I know a lot of you guys use reddit. I wasn't shadowbanned for the thread I posted, as some people were suggesting. I was shadowbanned because I accidentally upvoted a link that my husband also upvoted. http://imgur.com/34VyEM7 Make sure if you have multiple people in your house that use reddit, you don't upvote the same content. (And the answer to the question I posed is yes, it does go for the workplace, too. If you ever upvote the same content as anybody on your network, even if that network is a public network, you are open to being shadowbanned.)
On Thu, May 28, 2015 at 11:16 PM, Matthias "InstantMuffin" Kollek < [email protected]> wrote: > Damn, should be impossible to backport then. Anything else? > > > On 28.05.2015 23:26, Neuro Toxin wrote: > > -There is already a server-key-identification routine in place to update > favorites when the server's address changes. > ______________________ > > Not for CSGO. > > You can use steamworks with sourcemod. This isnt offically supported > unless it changed in the last month. > > > -------- Original message -------- > From: "Matthias "InstantMuffin" Kollek" > Date:28/05/2015 13:37 (GMT+10:00) > To: [email protected] > Subject: Re: [Csgo_servers] Not receiving item drops on community servers. > > See, that's the opposite point of view one could have on this. One could > just as easily say you'd be one of those called-out 10 year olds for being > "naive" since there's no actual proof for that, it's just narrow-minded > blind trust. You could argue that in your case Valve would have reverted > the quickplay changes. > I'm not sure what some people expect here. Of course there's going to be a > lot of protest. Some server ops are really invested into their hobby (or > business), and those changes have a crucial effect on the future of their > communities. And of course there has to be a lot of protest simply so that > Valve notices the severity of the issue. If you like to criticize the way > that happens, go ahead. But watch out, a non-hypocrite would simply not > reply to the mailing list instead of calling people out. > > If anything, it seems realistic to expect that Valve will continue to > follow a matchmaking path (If you take a look at how the games developed, > from tf2 - l4d - l4d2 - csgo - dota). > And honestly, one can only blame them to a certain degree. This is a > double-sized sword after all. There are a lot of server ops out there with > their p2w and ad-invested servers. L4D(2) for example had a real community > server hate. Almost every server game would follow a lobby vote with the > phrase "ugh modded server"/"modded servers are shit" if the server was a > third party one. Granted, in that particular case the issue was the lack of > a sufficient amount of official servers, low tickrate on official servers > (30), unbalanced and bugged gameplay that actually made it necessary to > play on community servers. But that's not what Valve might have picked up. > All they get might have been an "ugh modded server". > I used to run a script that connected to every non-official tf2 server > just to made a picture of how ad-infested the servers are. I kept the > speakers on, and every 30 seconds there was an ad playing. One might argue > and say "you can just disable motds". Don't expect the majority of the > playerbase to be able to do that. You can expect the average player to > maybe set their resolution and mouse sensitivity, that's it. Everything > else is only used by the tip of the playerbase eisberg. Plus, there's still > the p2w-shit going on. > If there's an interest, I could make efforts to measure how many servers > are actually ad-infested, so that this can be quantified. I'm warning you > though, you won't be happy with the results. > > If I might suggest something: > -We need more (and more effective) communication between Valve and the > community. After all, the community is what made Valve big. Hiring > community managers who have an ear to the ground of the community might > help improve the current signal to noise ratio. One or two job openings per > game is money well invested. (Compare that to the money that went into > L4D2's advertising campaign for example.) > -We need a server rep system. Servers can already be reported, but I think > this hasn't gone far enough yet. IMO P2W servers should be banned (it > should be a reportable offense, bb saigns - who happen to have a shit ton > of servers), as well as the worst of the ad-infested servers. I'm sure with > enough discussion a reasonable ruleset can be found. There will be enough > playerbase for the decent servers, and the playerbase might actually grow > since there won't be as much abusive server ops now. Win-win. > > One might argue how bans would be possible? How they would matter so that > people couldn't just go ahead and reopen the server? > -There is already a server-key-identification routine in place to update > favorites when the server's address changes. These servers are bound to > steam accounts. Just disallow the entire steam account to host servers, and > set up restrictions as to who is allowed to host. Otherwise the server > simply won't show up in the server browser. For rare exceptions, allow > servers to be registered on a review basis. If restrictions are set too > high for some people, this would still allow them to host servers. > > Also keep in mind: 20/80 rule applies here. There will always be people > who fall through the gaps when they shouldn't. But the situation as it is > now, without anything in place, is a road that's headed to collision course. > > On 28.05.2015 04:37, Neuro Toxin wrote: > > Thats in the past. I'm sure Valve learn from past exp. > > > -------- Original message -------- > From: Michael Loveless > Date:28/05/2015 10:59 (GMT+10:00) > To: [email protected] > Subject: Re: [Csgo_servers] Not receiving item drops on community servers. > > We were upset because if you look at the things Valve did to TF2, just > for instance, you would understand why we were so worried that the > community was about to get shut out even more than it already is with Valve > revolving every new thing around their own servers. For a lot of us, this > is part of our livelihood. Years and years spent developing large > communities, some of which are barely hanging on due to the disadvantages > Valve has put on us with their heavily involved server presence. Valve is > known for not giving a crap about what the community wants, so I'm glad a > huge uproar was made. > > As far as Wicked Player, he can come and say what he wants but he > literally doesn't matter a single solitary bit. He doesn't own a community, > doesn't run servers, doesn't stream, isn't a pro player, isn't a youtube > personality. He is a guy that literally spends his waking moments awaiting > updates from a variety of Valve platforms so he can instantly post them on > Reddit. So I don't think we should get too caught up in a fuss over him. > Let's keep the fighting among us hard working server owners =D > > Since ya know, this is the csgo_servers mailing list. Not the publicity > whore express. > > On Wed, May 27, 2015 at 8:31 PM, Ben Finzel <[email protected]> > wrote: > >> It's mental masturbation. >> >> He isn't necessarily wrong in his argument, but he isn't saying anything >> insightful either. I've watched him dickwave his way through Reddit for >> long enough to know he can't resist commenting on something like this. At >> least he added some comedy to this rant with his "don't make me run to >> mommy and daddy" bit halfway through. >> >> Anybody can look back on the way people acted in the spur of the moment >> and preach about how things should have been handled. Did you see Wicked >> gracing us with his opinion when this discussion was ongoing? No, you >> didn't. You never will. >> >> Not going to say anything more on this though since now its me shitting >> up peoples emails. Sorry folks. >> On May 27, 2015 8:14 PM, "Daniel Barreiro" < >> [email protected]> wrote: >> >>> It's funny how I said right after the initial email let's not turn this >>> into a conspiracy clusterfuck and then this happened. >>> Also https://yourlogicalfallacyis.com/ad-hominem >>> >>> On Wed, May 27, 2015 at 8:07 PM, Ben Finzel <[email protected]> >>> wrote: >>> >>>> It's funny how the second you see "wickedplayer" you know you're about >>>> to get a heavy dose of holier than though washed down by a wholesome glass >>>> of Powertrip. >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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