I figured I would post this PSA because I know a lot of you guys use
reddit. I wasn't shadowbanned for the thread I posted, as some people were
suggesting. I was shadowbanned because I accidentally upvoted a link that
my husband also upvoted. http://imgur.com/34VyEM7 Make sure if you have
multiple people in your house that use reddit, you don't upvote the same
content. (And the answer to the question I posed is yes, it does go for the
workplace, too. If you ever upvote the same content as anybody on your
network, even if that network is a public network, you are open to being
shadowbanned.)

On Thu, May 28, 2015 at 11:16 PM, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

>  Damn, should be impossible to backport then. Anything else?
>
>
> On 28.05.2015 23:26, Neuro Toxin wrote:
>
> -There is already a server-key-identification routine in place to update
> favorites when the server's address changes.
> ______________________
>
>  Not for CSGO.
>
>  You can use steamworks with sourcemod. This isnt offically supported
> unless it changed in the last month.
>
>
> -------- Original message --------
> From: "Matthias "InstantMuffin" Kollek"
> Date:28/05/2015 13:37 (GMT+10:00)
> To: [email protected]
> Subject: Re: [Csgo_servers] Not receiving item drops on community servers.
>
>  See, that's the opposite point of view one could have on this. One could
> just as easily say you'd be one of those called-out 10 year olds for being
> "naive" since there's no actual proof for that, it's just narrow-minded
> blind trust. You could argue that in your case Valve would have reverted
> the quickplay changes.
> I'm not sure what some people expect here. Of course there's going to be a
> lot of protest. Some server ops are really invested into their hobby (or
> business), and those changes have a crucial effect on the future of their
> communities. And of course there has to be a lot of protest simply so that
> Valve notices the severity of the issue. If you like to criticize the way
> that happens, go ahead. But watch out, a non-hypocrite would simply not
> reply to the mailing list instead of calling people out.
>
> If anything, it seems realistic to expect that Valve will continue to
> follow a matchmaking path (If you take a look at how the games developed,
> from tf2 - l4d - l4d2 - csgo - dota).
> And honestly, one can only blame them to a certain degree. This is a
> double-sized sword after all. There are a lot of server ops out there with
> their p2w and ad-invested servers. L4D(2) for example had a real community
> server hate. Almost every server game would follow a lobby vote with the
> phrase "ugh modded server"/"modded servers are shit" if the server was a
> third party one. Granted, in that particular case the issue was the lack of
> a sufficient amount of official servers, low tickrate on official servers
> (30), unbalanced and bugged gameplay that actually made it necessary to
> play on community servers. But that's not what Valve might have picked up.
> All they get might have been an "ugh modded server".
> I used to run a script that connected to every non-official tf2 server
> just to made a picture of how ad-infested the servers are. I kept the
> speakers on, and every 30 seconds there was an ad playing. One might argue
> and say "you can just disable motds". Don't expect the majority of the
> playerbase to be able to do that. You can expect the average player to
> maybe set their resolution and mouse sensitivity, that's it. Everything
> else is only used by the tip of the playerbase eisberg. Plus, there's still
> the p2w-shit going on.
> If there's an interest, I could make efforts to measure how many servers
> are actually ad-infested, so that this can be quantified. I'm warning you
> though, you won't be happy with the results.
>
> If I might suggest something:
> -We need more (and more effective) communication between Valve and the
> community. After all, the community is what made Valve big. Hiring
> community managers who have an ear to the ground of the community might
> help improve the current signal to noise ratio. One or two job openings per
> game is money well invested. (Compare that to the money that went into
> L4D2's advertising campaign for example.)
> -We need a server rep system. Servers can already be reported, but I think
> this hasn't gone far enough yet. IMO P2W servers should be banned (it
> should be a reportable offense, bb saigns - who happen to have a shit ton
> of servers), as well as the worst of the ad-infested servers. I'm sure with
> enough discussion a reasonable ruleset can be found. There will be enough
> playerbase for the decent servers, and the playerbase might actually grow
> since there won't be as much abusive server ops now. Win-win.
>
> One might argue how bans would be possible? How they would matter so that
> people couldn't just go ahead and reopen the server?
> -There is already a server-key-identification routine in place to update
> favorites when the server's address changes. These servers are bound to
> steam accounts. Just disallow the entire steam account to host servers, and
> set up restrictions as to who is allowed to host. Otherwise the server
> simply won't show up in the server browser. For rare exceptions, allow
> servers to be registered on a review basis. If restrictions are set too
> high for some people, this would still allow them to host servers.
>
> Also keep in mind: 20/80 rule applies here. There will always be people
> who fall through the gaps when they shouldn't. But the situation as it is
> now, without anything in place, is a road that's headed to collision course.
>
> On 28.05.2015 04:37, Neuro Toxin wrote:
>
> Thats in the past. I'm sure Valve learn from past exp.
>
>
> -------- Original message --------
> From: Michael Loveless
> Date:28/05/2015 10:59 (GMT+10:00)
> To: [email protected]
> Subject: Re: [Csgo_servers] Not receiving item drops on community servers.
>
>  We were upset because if you look at the things Valve did to TF2, just
> for instance, you would understand why we were so worried that the
> community was about to get shut out even more than it already is with Valve
> revolving every new thing around their own servers. For a lot of us, this
> is part of our livelihood. Years and years spent developing large
> communities, some of which are barely hanging on due to the disadvantages
> Valve has put on us with their heavily involved server presence. Valve is
> known for not giving a crap about what the community wants, so I'm glad a
> huge uproar was made.
>
>  As far as Wicked Player, he can come and say what he wants but he
> literally doesn't matter a single solitary bit. He doesn't own a community,
> doesn't run servers, doesn't stream, isn't a pro player, isn't a youtube
> personality. He is a guy that literally spends his waking moments awaiting
> updates from a variety of Valve platforms so he can instantly post them on
> Reddit. So I don't think we should get too caught up in a fuss over him.
> Let's keep the fighting among us hard working server owners =D
>
>  Since ya know, this is the csgo_servers mailing list. Not the publicity
> whore express.
>
> On Wed, May 27, 2015 at 8:31 PM, Ben Finzel <[email protected]>
> wrote:
>
>> It's mental masturbation.
>>
>> He isn't necessarily wrong in his argument, but he isn't saying anything
>> insightful either. I've watched him dickwave his way through Reddit for
>> long enough to know he can't resist commenting on something like this. At
>> least he added some comedy to this rant with his "don't make me run to
>> mommy and daddy" bit halfway through.
>>
>> Anybody can look back on the way people acted in the spur of the moment
>> and preach about how things should have been handled. Did you see Wicked
>> gracing us with his opinion when this discussion was ongoing? No, you
>> didn't. You never will.
>>
>> Not going to say anything more on this though since now its me shitting
>> up peoples emails. Sorry folks.
>>  On May 27, 2015 8:14 PM, "Daniel Barreiro" <
>> [email protected]> wrote:
>>
>>> It's funny how I said right after the initial email let's not turn this
>>> into a conspiracy clusterfuck and then this happened.
>>> Also https://yourlogicalfallacyis.com/ad-hominem
>>>
>>> On Wed, May 27, 2015 at 8:07 PM, Ben Finzel <[email protected]>
>>> wrote:
>>>
>>>> It's funny how the second you see "wickedplayer" you know you're about
>>>> to get a heavy dose of holier than though washed down by a wholesome glass
>>>> of Powertrip.
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
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>>>
>>
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