So what's the issue here? There's simply more than 5000 EU servers? (I
only remember there being about 16k tf2 servers worldwide a few months ago)
On 21.06.2015 15:08, Nicholas Hastings wrote:
It's been years since the master server worked for games in the way
described.
The request for servers goes direct to the Steam backend, and the
first 5000 servers that match the filters, sorted by geolocation, are
returned (in a single response).
The manually query of the exposed master servers, split response, and
rate limiting only apply to third-party tools that aren't using the
Steamworks interfaces.
On Jun 21, 2015, at 7:57 AM, Ejziponken - <[email protected]
<mailto:[email protected]>> wrote:
vitality said that. :P
------------------------------------------------------------------------
Date: Sun, 21 Jun 2015 14:54:27 +0200
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] serverlist broken?
Idk how you've come up with the idea that the list is
based(/"sorted"?) by geolocation?
Region 3 basically means EU. Whatever happens with how that list is
being represented is up to the client-side. Where the ip in the
masterserver's filtered list is influences when it will be send to
the client (who then queries the server for the info that is shown in
your serverlist and sorts it based on your criteria (name, ping,
mapname).
On 21.06.2015 14:45, Ejziponken - wrote:
Make sense. But the list is suposed to be based on geolocation?
So my servers should show up FIRST in the list for me since I
live very close to them. Far more closer than the polish/german
servers im seing first in my results?..
Also I noticed that several other community servers hosted in the
same location as ours also shows up very very late (about same as
my own).
------------------------------------------------------------------------
Date: Sun, 21 Jun 2015 14:35:15 +0200
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] serverlist broken?
Masterserver responses are size limited and therefore only
include a limited amount of servers per reply (I think it's
usually around 200). To get more servers the requester has to
send the same request again, but with the last received address
in order to get a continued portion of the result list. However
if there are too many results, the masterserver will recognize
the requests as spam and ignore any requests from that ip for a
specified amount of time.
This will result in in-game serverlists being incomplete
depending on whether or not the actual list would require a
certain amount of exchanges (pretty much every game that has over
2k of servers). This applies to all games and services using
these requests.
My software waits a predefined amount before sending another
request to circumvent this.
I recall there being another issue in csgo where the list would
just be empty or consist of like 20 servers. I don't know if that
one has been fixed though, I vaguely imagine something in the
changelogs.
On 21.06.2015 14:10, Ejziponken - wrote:
Update: After like 10 min of waiting, then my servers shows up..
Why the long wait until it shows my servers?
------------------------------------------------------------------------
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Date: Sun, 21 Jun 2015 14:08:13 +0200
Subject: [Csgo_servers] serverlist broken?
I have like 38 CSGO servers and I cant find a single one in
the serverlist.
If I add a custom filter in the search like my community
name, then I see them all.. Also I can see them in my fav.
The geolocation on Maxmind is correct for both me and my servers.
I live in the same country as my servers are hosted in and I
have like 15-20 ping to them.
I manage to see german servers with 50 ping and over 2000
other servers..
<response>
<success>true</success>
<servers>
<server>
<addr>********:27015</addr>
<gmsindex>65534</gmsindex>
<appid>730</appid>
<gamedir>csgo</gamedir>
<region>3</region>
<secure>true</secure>
<lan>false</lan>
<gameport>27015</gameport>
<specport>0</specport>
</server>
</servers>
</response>
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