We had a strange issue when hosting on a different provider than our usual. Our servers took forever to show up in the browser using SYS(OVH). All of our servers on NFO(nfoservers.com) show up near instantly.

We never figured out why there was such a difference.

On 6/21/2015 9:19 AM, Ejziponken - wrote:
For me it seems like the geolocation is not working that well. I think it thinks my servers are further away than they actually are or something like that maybe?

------------------------------------------------------------------------
From: [email protected]
To: [email protected]
Date: Sun, 21 Jun 2015 15:18:24 +0200
Subject: Re: [Csgo_servers] serverlist broken?

Well I never get over 4000 servers in my list.

------------------------------------------------------------------------
Date: Sun, 21 Jun 2015 15:16:35 +0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] serverlist broken?

So what's the issue here? There's simply more than 5000 EU servers? (I only remember there being about 16k tf2 servers worldwide a few months ago)

On 21.06.2015 15:08, Nicholas Hastings wrote:

    It's been years since the master server worked for games in the
    way described.

    The request for servers goes direct to the Steam backend, and the
    first 5000 servers that match the filters, sorted by geolocation,
    are returned (in a single response).

    The manually query of the exposed master servers, split response,
    and rate limiting only apply to third-party tools that aren't
    using the Steamworks interfaces.

    On Jun 21, 2015, at 7:57 AM, Ejziponken - <[email protected]
    <mailto:[email protected]>> wrote:

        vitality said that. :P

        ------------------------------------------------------------------------
        Date: Sun, 21 Jun 2015 14:54:27 +0200
        From: [email protected] <mailto:[email protected]>
        To: [email protected]
        <mailto:[email protected]>
        Subject: Re: [Csgo_servers] serverlist broken?

        Idk how you've come up with the idea that the list is
        based(/"sorted"?) by geolocation?
        Region 3 basically means EU. Whatever happens with how that
        list is being represented is up to the client-side. Where the
        ip in the masterserver's filtered list is influences when it
        will be send to the client (who then queries the server for
        the info that is shown in your serverlist and sorts it based
        on your criteria (name, ping, mapname).

        On 21.06.2015 14:45, Ejziponken - wrote:

            Make sense. But the list is suposed to be based on
            geolocation? So my servers should show up FIRST in the
            list for me since I live very close to them. Far more
            closer than the polish/german servers im seing first in my
            results?..

            Also I noticed that several other community servers hosted
            in the same location as ours also shows up very very late
            (about same as my own).

            
------------------------------------------------------------------------
            Date: Sun, 21 Jun 2015 14:35:15 +0200
            From: [email protected] <mailto:[email protected]>
            To: [email protected]
            <mailto:[email protected]>
            Subject: Re: [Csgo_servers] serverlist broken?

            Masterserver responses are size limited and therefore only
            include a limited amount of servers per reply (I think
            it's usually around 200). To get more servers the
            requester has to send the same request again, but with the
            last received address in order to get a continued portion
            of the result list. However if there are too many results,
            the masterserver will recognize the requests as spam and
            ignore any requests from that ip for a specified amount of
            time.

            This will result in in-game serverlists being incomplete
            depending on whether or not the actual list would require
            a certain amount of exchanges (pretty much every game that
            has over 2k of servers). This applies to all games and
            services using these requests.

            My software waits a predefined amount before sending
            another request to circumvent this.

            I recall there being another issue in csgo where the list
            would just be empty or consist of like 20 servers. I don't
            know if that one has been fixed though, I vaguely imagine
            something in the changelogs.

            On 21.06.2015 14:10, Ejziponken - wrote:

                Update: After like 10 min of waiting, then my servers
                shows up..

                Why the long wait until it shows my servers?

                
------------------------------------------------------------------------
                From: [email protected] <mailto:[email protected]>
                To: [email protected]
                <mailto:[email protected]>
                Date: Sun, 21 Jun 2015 14:08:13 +0200
                Subject: [Csgo_servers] serverlist broken?

                I have like 38 CSGO servers and I cant find a single
                one in the serverlist.
                If I add a custom filter in the search like my
                community name, then I see them all.. Also I can see
                them in my fav.

                The geolocation on Maxmind is correct for both me and
                my servers.
                I live in the same country as my servers are hosted in
                and I have like 15-20 ping to them.
                I manage to see german servers with 50 ping and over
                2000 other servers..


                <response>
                <success>true</success>
                <servers>
                <server>
                <addr>********:27015</addr>
                <gmsindex>65534</gmsindex>
                <appid>730</appid>
                <gamedir>csgo</gamedir>
                <region>3</region>
                <secure>true</secure>
                <lan>false</lan>
                <gameport>27015</gameport>
                <specport>0</specport>
                </server>
                </servers>
                </response>

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