+1

> -----Original Message-----
> From: Liu, Jervis [mailto:[EMAIL PROTECTED]
> Sent: Sunday, January 28, 2007 9:47 PM
> To: [email protected]
> Subject: [VOTE] Karma for Unreal
> 
> Hi,
> 
> I would like to propose we make Unreal a committer. I have been
working
> with Unreal closely in the past month on several JAX-WS runtime
issues,
> including JAX-WS handler support, CXF interceptor chain etc, these
patches
> he submitted all came with solid qualities as well as good test
coverage.
> To be honest I am now tired of applying patches on behalf of him, So
its
> probably a good time to start a vote, especially for my relief :-)
> 
> Unreal has been working on CXF for quite a while, what he has done
> includes:
> 
> * 10 patches on CXF JCA area
> 
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF
interceptor
> chain related issues, as part of our recent effort to attack TCK)
> 
> * 2 patches on core and API
> 
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors.
> 
> Here's my +1 for making Unreal a committer.
> 
> Cheers,
> 
> Jervis

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