+1
On Sunday 28 January 2007 21:47, Liu, Jervis wrote: > Hi, > > I would like to propose we make Unreal a committer. I have been working > with Unreal closely in the past month on several JAX-WS runtime issues, > including JAX-WS handler support, CXF interceptor chain etc, these patches > he submitted all came with solid qualities as well as good test coverage. > To be honest I am now tired of applying patches on behalf of him, So its > probably a good time to start a vote, especially for my relief :-) > > Unreal has been working on CXF for quite a while, what he has done > includes: > > * 10 patches on CXF JCA area > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor > chain related issues, as part of our recent effort to attack TCK) > > * 2 patches on core and API > > * Add a streaminterceptor sample that demonstrates how to develop and > configure CXF interceptors. > > Here's my +1 for making Unreal a committer. > > Cheers, > > Jervis -- J. Daniel Kulp Principal Engineer IONA P: 781-902-8727 C: 508-380-7194 [EMAIL PROTECTED]
