+1 

> -----Original Message-----
> From: Peter Jones [mailto:[EMAIL PROTECTED] 
> Sent: Monday, January 29, 2007 9:37 AM
> To: [email protected]
> Subject: Re: [VOTE] Karma for Unreal
> 
> 
> +1
> 
> Cheers,
> Peter
> 
> On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote:
> > Hi,
> >  
> > I would like to propose we make Unreal a committer. I have been 
> > working with Unreal closely in the past month on several JAX-WS 
> > runtime issues, including JAX-WS handler support, CXF interceptor 
> > chain etc, these patches he submitted all came with solid 
> qualities as well as good test coverage.
> > To be honest I am now tired of applying patches on behalf 
> of him, So 
> > its probably a good time to start a vote, especially for my 
> relief :-)
> > 
> > Unreal has been working on CXF for quite a while, what he 
> has done includes:
> > 
> > * 10 patches on CXF JCA area
> > 
> > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF 
> > interceptor chain related issues, as part of our recent effort to 
> > attack TCK)
> > 
> > * 2 patches on core and API
> > 
> > * Add a streaminterceptor sample that demonstrates how to 
> develop and 
> > configure CXF interceptors.
> > 
> > Here's my +1 for making Unreal a committer.
> > 
> > Cheers,
> > 
> > Jervis
> > 
> 
> --
> Peter Jones
> IONA Technologies Inc.
> E-Mail: mailto:[EMAIL PROTECTED]
> Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745
> 84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada
> 

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