+1
> -----Original Message----- > From: Peter Jones [mailto:[EMAIL PROTECTED] > Sent: Monday, January 29, 2007 9:37 AM > To: [email protected] > Subject: Re: [VOTE] Karma for Unreal > > > +1 > > Cheers, > Peter > > On Sun, Jan 28, 2007 at 09:47:05PM -0500, Liu, Jervis wrote: > > Hi, > > > > I would like to propose we make Unreal a committer. I have been > > working with Unreal closely in the past month on several JAX-WS > > runtime issues, including JAX-WS handler support, CXF interceptor > > chain etc, these patches he submitted all came with solid > qualities as well as good test coverage. > > To be honest I am now tired of applying patches on behalf > of him, So > > its probably a good time to start a vote, especially for my > relief :-) > > > > Unreal has been working on CXF for quite a while, what he > has done includes: > > > > * 10 patches on CXF JCA area > > > > * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF > > interceptor chain related issues, as part of our recent effort to > > attack TCK) > > > > * 2 patches on core and API > > > > * Add a streaminterceptor sample that demonstrates how to > develop and > > configure CXF interceptors. > > > > Here's my +1 for making Unreal a committer. > > > > Cheers, > > > > Jervis > > > > -- > Peter Jones > IONA Technologies Inc. > E-Mail: mailto:[EMAIL PROTECTED] > Tel: (w) 709-738-3725 x22 | Fax: 709-738-3745 > 84-86 Elizabeth Ave. St. John's, NL A1A 1W7 Canada >
