2014/1/11 Martin Quinson <[email protected]>: >> Ah, didn't realise that you were DD. I thought that you came [mostly] >> from the side of Flare developers/enthusiasts, not [either mostly or >> also] from the Debian camp. > > You are lucky if you have many game enthusiasts that come to your > package to propose their help. I never had such thing :)
Flare, for its small popcon, seems to have more interested people than other of my packages, at least there are request to package new versions when we don't act quickly. >> So well, I would say that it basically depends if you want to get >> involved in long-term maintainance or not. > > I think that flare is not very difficult to maintain on the long run, > is it? It's mainly because of the reorg that we have to do something a > bit more complex. Yes, maintenance is usually low. Apart from thinking the new structure of packages, now it is also making sure with virtual packages or so that there are sane transition paths from Stable, and creating an alternative from the current repository in github (which was left in a not very good state in the last releases). Also contributed to not having updated yet that the data is relatively big for the internet connection that I have at home; both download and upload. And I've been pretty busy at work when returning from holidays, and was ill during holidays when I planned to do the update. But soon enough things should get a bit less busy, I hope. >> If not receiving help, I will try to do it on January as soon as I >> have an afternoon/evening available, which should be soon since things >> are settling after the return from holidays. >> >> In any case I think that we should move the packaging to Alioth, so I >> just created these: >> >> http://anonscm.debian.org/gitweb/?p=pkg-games/flare-engine.git;a=summary >> >> http://anonscm.debian.org/gitweb/?p=pkg-games/flare-game.git;a=summary > > Cool. I'll try to refrain, but I have a lot of work to do currently, > so I may feel the need of procrastination at some point. That would > however not be reasonable, will see. > > I opened the http://lpenz.org/articles/debgit/ tab just in case ;) There are also good tutorials from the Perl team and Russ Allbery, if I recall correctly. > I was also considering filling an ITP on polymorph at some point. What > do you think? That would be a nice idea to reuse flare-engine. I never tried to play polymorph, but it would be nice if you have interest in it. But I don't know if it can work with the upstream flare-engine out of the box? Cheers. -- Manuel A. Fernandez Montecelo <[email protected]> -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

