On Sat, Jan 11, 2014 at 06:06:27PM +0000, Manuel A. Fernandez Montecelo wrote:
> 2014/1/11 Martin Quinson <[email protected]>:
> >> Ah, didn't realise that you were DD.  I thought that you came [mostly]
> >> from the side of Flare developers/enthusiasts, not [either mostly or
> >> also] from the Debian camp.
> >
> > You are lucky if you have many game enthusiasts that come to your
> > package to propose their help. I never had such thing :)
> 
> Flare, for its small popcon, seems to have more interested people than
> other of my packages, at least there are request to package new
> versions when we don't act quickly.
 
Cool! That's encouraging.

> Apart from thinking the new structure of packages, now it is also
> making sure with virtual packages or so that there are sane transition
> paths from Stable,

I just pushed something to the git repositories:

src:flare-engine -> binary-any:flare-engine
src:flare -> binary-all:flare

Then, flare depend on flare-engine, which in turn conflicts with old
versions of flare before the split. Since one of the packages is named
flare, users of the old version will get the new version, and the fact
that flare-engine (which is requested by any part of the ecosystem)
conflicts with all parts of the old organisation, the transition
should go ok.

I renamed the engine to flare-engine, and added a shell wrapper to the
flare-game package that is named flare and run the flare engine with
that game.

I need to rename the man pages before we can upload it.

> and creating an alternative from the current
> repository in github (which was left in a not very good state in the
> last releases).

I didn't look at it.

> Also contributed to not having updated yet that the data is relatively
> big for the internet connection that I have at home; both download and
> upload.  And I've been pretty busy at work when returning from
> holidays, and was ill during holidays when I planned to do the update.
> 
> But soon enough things should get a bit less busy, I hope.

Indeed, that's a large package :/ My SSD is getting full.

> > I was also considering filling an ITP on polymorph at some point. What
> > do you think?
> 
> That would be a nice idea to reuse flare-engine.  I never tried to
> play polymorph, but it would be nice if you have interest in it.  But
> I don't know if it can work with the upstream flare-engine out of the
> box?

I played polymorph maybe one year ago and it was playable as is, as
far as I remember. You just had to hack something to make both games
cohabit together. I'll check it out again.

Bye, Mt.

-- 
Being able to break security doesn’t make you a hacker anymore than
being able to hotwire cars makes you an automotive engineer. 
                 -- Eric S. Raymond.


-- 
To UNSUBSCRIBE, email to [email protected]
with a subject of "unsubscribe". Trouble? Contact [email protected]

Reply via email to