I agree with all of your remarks, and will try to fix the package as advised. But you guys shouldn't refrain from doing it too: I'll push my change as soon as done, so if you don't see them, do them. The chance of redoing the changes is really low I guess.
And no problem for the tone of your mail. I love informative mails. Mt On Mon, Jan 13, 2014 at 09:31:00PM +0000, Manuel A. Fernandez Montecelo wrote: > Review (maybe some of this is already fixed, I'm reviewing commitdiffs > more than the final files, it's easier for me this way): > > > 1) I think that the "Conflicts" should be a "Breaks, Replaces" > > http://www.debian.org/doc/debian-policy/ch-relationships.html#s-replaces > > > 2) debian/flare.install should be called flare-engine.install, the > binary package > > > 3) I don't think that the executable "flare" should be renamed, if > that's the name upstream uses and doesn't cause conflicts. And this > avoid the patch to cmakelists.txt and flare.sh (which would need an > additional manpage, etc). > > 3.1) Maybe only a binary "flare-game" if you want to make it easier > for users, a shell as it is now but without .sh in the name (I think > that it's recommended not have .sh, .py etc in /usr/bin), and with a > simple manpage will do. I don't know what upstream recommend to > launch the games though. > > > 4) I think that you leave the game data package named "flare", I think > that "flare-game" is more descriptive and follows upstream names, if > there's no reason for the contrary > > 5) "flare-engine" binary package should recommend (or suggest?) > "flare-game" with ">= 0.19, <= 0.20"; and the same from the game data > to the engine (but with depends instead of just recommends); because > often (at least in the past) game and data were changed to suit each > other every version > > > 6) I think that .xz (and probably with options -9e) should be used for > orig.tar, especially the data... last time that I checked had very > significant reduction compared to gzip > > > Sorry for the brevity and the direct style, I had a quite hard day at > work but prefered to reply rather than leaving this hanging. > > > Cheers. > -- > Manuel A. Fernandez Montecelo <[email protected]> -- Oh, I am a C programmer and I'm okay. I muck with indices and structs all day. And when it works, I shout hoo-ray. Oh, I am a C programmer and I'm okay. -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

