I agree with all of your remarks, and will try to fix the package as
advised. But you guys shouldn't refrain from doing it too: I'll push
my change as soon as done, so if you don't see them, do them. The
chance of redoing the changes is really low I guess.

And no problem for the tone of your mail. I love informative mails.

Mt

On Mon, Jan 13, 2014 at 09:31:00PM +0000, Manuel A. Fernandez Montecelo wrote:
> Review (maybe some of this is already fixed, I'm reviewing commitdiffs
> more than the final files, it's easier for me this way):
> 
> 
> 1) I think that the "Conflicts" should be a "Breaks, Replaces"
> 
> http://www.debian.org/doc/debian-policy/ch-relationships.html#s-replaces
> 
> 
> 2) debian/flare.install should be called flare-engine.install, the
> binary package
> 
> 
> 3) I don't think that the executable "flare" should be renamed, if
> that's the name upstream uses and doesn't cause conflicts.  And this
> avoid the patch to cmakelists.txt and flare.sh (which would need an
> additional manpage, etc).
> 
> 3.1)  Maybe only a binary "flare-game" if you want to make it easier
> for users, a shell as it is now but without .sh in the name (I think
> that it's recommended not have .sh, .py etc in /usr/bin), and with a
> simple manpage will do.  I don't know what upstream recommend to
> launch the games though.
> 
> 
> 4) I think that you leave the game data package named "flare", I think
> that "flare-game" is more descriptive and follows upstream names, if
> there's no reason for the contrary
> 
> 5) "flare-engine" binary package should recommend (or suggest?)
> "flare-game" with ">= 0.19, <= 0.20"; and the same from the game data
> to the engine (but with depends instead of just recommends); because
> often (at least in the past) game and data were changed to suit each
> other every version
> 
> 
> 6) I think that .xz (and probably with options -9e) should be used for
> orig.tar, especially the data... last time that I checked had very
> significant reduction compared to gzip
> 
> 
> Sorry for the brevity and the direct style, I had a quite hard day at
> work but prefered to reply rather than leaving this hanging.
> 
> 
> Cheers.
> -- 
> Manuel A. Fernandez Montecelo <[email protected]>

-- 
Oh, I am a C programmer and I'm okay. 
I muck with indices and structs all day. 
And when it works, I shout hoo-ray. 
Oh, I am a C programmer and I'm okay.


-- 
To UNSUBSCRIBE, email to [email protected]
with a subject of "unsubscribe". Trouble? Contact [email protected]

Reply via email to