On 5/19/14, Colden Cullen via Digitalmars-d-announce
> This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D physics engine to D. I've already
ported Chipmunk a while ago, but Box2D has its own benefits. E.g. it
has continuous collision detection which allows bullet-style physics
without worry about physical shapes "disappearing from the screen".
Box2D is also a C++ library, whereas Chipmunk is a C library.
I'm close to being done. I have some debugging to do and the complete
test-suite is almost entirely ported.