On 5/19/14, Colden Cullen via Digitalmars-d-announce <[email protected]> wrote: > This is such a great effort to see!
I'm liking the enthusiasm! Btw, I'm currently porting the Box2D physics engine to D. I've already ported Chipmunk a while ago, but Box2D has its own benefits. E.g. it has continuous collision detection which allows bullet-style physics without worry about physical shapes "disappearing from the screen". Box2D is also a C++ library, whereas Chipmunk is a C library. I'm close to being done. I have some debugging to do and the complete test-suite is almost entirely ported.
