On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Colden Cullen via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D physics engine to D. I've
already
ported Chipmunk a while ago, but Box2D has its own benefits.
E.g. it
has continuous collision detection which allows bullet-style
physics
without worry about physical shapes "disappearing from the
screen".
Box2D is also a C++ library, whereas Chipmunk is a C library.
I'm close to being done. I have some debugging to do and the
complete
test-suite is almost entirely ported.
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till now
simply because physics is too much of a PITA)
How do you port 20kloc in 2 days?
D:YAML took me months (although it was python w/ some dynamic
classes)