On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a long
way to go,
but I figured its about time I shared what I am doing.
If I could possibly convince a few people out their to give'er
a once over.
I use XCB/XLIB/GLX directly, so I am not just simply wrapping
SFML. And I am using XCB for event handling and opening
Threading should work much more reliably, due to the use of
I am releasing the library under the BSD license,
Its a good start.
But instead of creating the window itself manually would you
consider using DWC ?
DWC is more or less done. But I need help with my plans for a
game dev framework in D.
If you're interested in helping with that please give me an
XLIB is an absolute train wreck when it comes to threading, call
XPollEvent outside your draw thread will most likely segfault.
As well I need control of the opengl contexts, as I want to
separate drawing and loading into separate threads.
I need both good threading support, and control over my opengl
contexts to fulfill the goals I have set for myself.
That said, it is a nice looking library. But it would not fulfill