On Friday, 7 November 2014 at 07:08:02 UTC, Rikki Cattermole
wrote:
On 7/11/2014 7:58 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:42:24 UTC, Rikki Cattermole
wrote:
On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole
wrote:
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a
long way to go,
but I figured its about time I shared what I am doing.
https://github.com/luminousone/dmedia
If I could possibly convince a few people out their to
give'er a once
over.
I use XCB/XLIB/GLX directly, so I am not just simply
wrapping SDL or
SFML. And I am using XCB for event handling and opening
windows.
Threading should work much more reliably, due to the use
of XCB.
I am releasing the library under the BSD license,
Its a good start.
But instead of creating the window itself manually would
you consider
using DWC [0]?
DWC is more or less done. But I need help with my plans for
a game dev
framework in D.
If you're interested in helping with that please give me an
email
fi...@lastname.co.nz
[0] https://github.com/rikkimax/DWC
XLIB is an absolute train wreck when it comes to threading,
call
XPollEvent outside your draw thread will most likely
segfault.
As well I need control of the opengl contexts, as I want to
separate
drawing and loading into separate threads.
I need both good threading support, and control over my
opengl contexts
to fulfill the goals I have set for myself.
That said, it is a nice looking library. But it would not
fulfill my
needs.
Fair enough. Threading is a major issue with those low level
api's.
I eventually want to build a entity system, and make use of
parallel_foreach, or fibers/routines, and have a loading
thread that can
get assets in an async fashion.
Large voxel/cube-voxel systems and mega texturing interest me,
I feel
like a small team could develop a big game with tools built
around a
voxel system.
XCB mostly solves the threading issues that XLIB suffers from,
However
XCB has poor support for the input extensions, as of yet
nothing that
replaces xlookupstring, I hope to find a good work around at
some point,
but it seems good "enough" for my needs.
Also I am not sure of how well XXf86vm extension is supported
for full
screen access, As I have yet to implement full screen windows.
Its a learning experience, however so I can't complain to much!
Interesting, just out of interest have you thought about
separating it out and work independently of GUI's for e.g. game
servers? Or would that abstract it to the point of
non-usefulness?
Yes, tho I have yet to put much thought into how that will all be
put together. Working towards something that I could use in
vibe.d, without any dependence on the windowing system would be
important for a good gameserver.