On Thursday, 26 February 2015 at 08:19:30 UTC, Namespace wrote:
Figured it out. DGame wants OpenGL 3.0+ context. However it
uses some functions in OpenGL 2.1 that have been depreciated.
The mac OpenGL doesn't allow depreciated functions.
DGame's OpenGL code is too outdated to run on a 3.0+ GL
context on mac.
Required fix: Either lower the context to 2.1 or upgrade the
code to not use depreciated functions.
Ah, indeed. I use some outdated constants and opengl functions.
But I believe I'm using also functions which need OpenGL 3.0.
Could you try to reduce the OpenGL Version to 2.1 and test it
again?
Wouldaya look at that, it works. http://cl.ly/image/0Z000U0m1i3U
I wonder what features are broken.