On Thursday, 26 February 2015 at 08:35:12 UTC, Gan wrote:
On Thursday, 26 February 2015 at 08:19:30 UTC, Namespace wrote:
Figured it out. DGame wants OpenGL 3.0+ context. However it
uses some functions in OpenGL 2.1 that have been depreciated.
The mac OpenGL doesn't allow depreciated functions.
DGame's OpenGL code is too outdated to run on a 3.0+ GL
context on mac.
Required fix: Either lower the context to 2.1 or upgrade the
code to not use depreciated functions.
Ah, indeed. I use some outdated constants and opengl
functions. But I believe I'm using also functions which need
OpenGL 3.0. Could you try to reduce the OpenGL Version to 2.1
and test it again?
Wouldaya look at that, it works. http://cl.ly/image/0Z000U0m1i3U
I wonder what features are broken.
It would be very kind of you, if you figure it out. Try
everything you can, all tutorials. If nothing is broken, I will
supply a fix for OSX where I put the OpenGL version to 2.1.