This link should work for everyone: http://code.dlang.org/packages/reggae
(I never tried reggae. Maybe I should, it looks good.) LMB On Wed, Sep 16, 2015 at 11:07 AM, Atila Neves via Digitalmars-d-announce < [email protected]> wrote: > http://code.dlang.org/my_packages/reggae > > What's new: > . API changes: main high-level rules are now called objectFiles, link, and > scriptlike > . Optional top-level targets: aren't built by default but can be built on > request > . Phony targets > . staticLibrary rule that does what it says > . unityBuild rule for C/C++ projects that builds a binary as one > translation unit to speed up compilation > . Support for writing build descriptions in Python, Ruby, Lua and > JavaScript > > That last one might cause scratchy head syndrome. Why would I want to > enable writing builds in a language other than D? Here's why: > > 1. Interpreting a build description is faster than compiling, linking and > running it. Not a big deal since the build description isn't read often, > but it's true > 2. No confusion about when to use `enum` and when to use `alias`. Again, > probably wasn't catching anybody unawares but also true > 3. Not having to install a D compiler in order to generate builds - I ran > into this issue at work the other day trying to use reggae on a weird VM > with no root access > 4. More importantly... to not limit reggae to only D developers > > There are quite a few build systems / tools out there in which different > languages are used. Almost all of them are only used by developers of their > language niche: Ruby/Rake, Python/SCons/Waf, Groovy/Java/Gradle, > Haskell/Shake, etc. This is my attempt to make reggae appeal to a wider > audience. > > I wanted to add a Lisp too but then I'd have to pick a dialect and an > implemetation, only to annoy fans of other dialects. I might just do Emacs > Lisp to annoy everyone equally! Also, for the lulz. > > Atila >
