Hi, Andreas Kotes <[EMAIL PROTECTED]> writes:
> In your place, I'd start digging through the gnome/gtk libraries, > isolation the (drawing) code which isn't specific to gnome/gtk and > extract it. This code should be send as a patch for libdirectfbee, and > afterwards, gnome/gtk (or e.g. Qt, for that) should (when compiled for > DirectFB, the #ifdef .. #else .. #endif game ..) use these routines > instead of the current code. Reduces code size in gnome/gtk and takes > care of getting a reasonable code base for libdirectfbee. sorry, but I don't follow you here. All the GTK+/GNOME drawing code is abstracted in GDK. GDK itself is split into backend-dependant and backend-independant parts and this is _not_ done using stuff like #ifdef ... #else ... #endif. What are you talking about? Salut, Sven -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
