Hi,

Andreas Kotes <[EMAIL PROTECTED]> writes:

> In your place, I'd start digging through the gnome/gtk libraries,
> isolation the (drawing) code which isn't specific to gnome/gtk and
> extract it. This code should be send as a patch for libdirectfbee, and
> afterwards, gnome/gtk (or e.g. Qt, for that) should (when compiled for
> DirectFB, the #ifdef .. #else .. #endif game ..) use these routines
> instead of the current code. Reduces code size in gnome/gtk and takes
> care of getting a reasonable code base for libdirectfbee.

sorry, but I don't follow you here. All the GTK+/GNOME drawing code
is abstracted in GDK. GDK itself is split into backend-dependant and
backend-independant parts and this is _not_ done using stuff like
#ifdef ... #else ... #endif. What are you talking about?


Salut, Sven


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