I'm chiming in late, so rather than try to answer direct points, here
are a few of my own.

First, the Accessiblity Technology industry is made of up very small
companies, usually focusing on specific types of disability, including
some very specialized mobility/dexterity solutions. You can learn more
about these businesses here: http://www.atia.org/

One of the challenges of being such small companies is that it has
historically been difficult to both keep up with multiple platforms
AND pay the fees required to be a preferred developer. To their
credit, companies like Microsoft have finally moved to be more
inclusive, and are often allowing AT developers to join in their
pre-release programs for free. Other large software vendors often fund
the updating of tools to work with their new releases.

But the biggest challenge I see is that the AT connectivitity has to
be hand crafted for each platform AND application. An API or consensus
standard would go a long way to making it easier for apps, platforms
and AT to stay in sync. This is, frankly, a place where government
could play an important role, nurturing and encouraging the effort.
The barriers seem to be many: it's expense (in time, and sometimes
membership fees) to participate in standards (that locks out many AT
vendors). Companies may not want a standard on that old "discourages
innovation" chesnut, or simply because they don't see it as a
competitive advantage.

Unfortunately, this leaves users out in the cold. And one problem for
users is that AT is often expensive. JAWS, one of the popular screen
readers costs ~$1500. (When you think about that, consider how much
you paid for your browser). And, that's just one tools needed for
independent living, for a population that struggles with employment.
There's also a steeper learning curve, so the barriers to updating are
also higher.

We might also ask why our Web development tools don't do a better job
of helping us design and build accessible sites and other apps. They
do have a mass market, and could do a lot to make accessibility a
matter of course, instead of an extra burden. There is a large
marketplace there, and those are tools built by large companies with
the resources to do more (acknowledging there the amount they have
done).

The irony is that designing to web standards, and thinking about
designing for multiple "user agents" (as the WAI calls the collection
of browser platforms) also solves many accessibility issues.

One approach, from both the WAI and the 508 Refresh Committee, is to
set standards for what a content format must include to support/make
possible accessible design, as well as some requirements for the
capabilities authoring tools should have. These draft guidelines have
focused on "capabilities" not implementation, leaving companies free
to find innovative ways to author accessibly.

Finally, consider how you would feel if the next version of your
favorite tool was suddenly changed in a way that made it impossible
for you to use. I'm not talking about preference, ease of use or
usability, but outright barriers.

I was part of a discusssion of accessibility of virtual worlds like
Second Life, for people who "browse with their ears". It turned out
that the first problem wasn't even in Second Life itself. It was that
the login page was designed inaccessibly. People using a screen reader
couldn't even get into the worlds to find out if they could use them
or not. Nothing special, new or difficult. Just a login screen. But
just as much a barrier as any locked door.

Whitney




-- 
Whitney Quesenbery
www.wqusability.com
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