pauric wrote:
> Forget about interpreting what it takes to get those electrons to the > monitor, > lets just dynamically snapshot the screen and OCR it. > > I feel its going to be more fruitful to address the point of failure > not the system. The underlying system will change, the issue of > deficient vision does not. That point of failure lies between the > user and the system presentation layer. I think I'll call this > approach User Centered Design (o; > Two thumbs and one toe up. For the approach, the style and for the proposed solution. Cheers, Oleh. On Mon, 8 Oct 2007 06:38:49, pauric <[EMAIL PROTECTED]> wrote: > > Andrei, lets try to understand the problem before we focus on the > specifics of the engineered solution. We should first put a bit more > resolution on what it takes to be "Disabled". > > Let me start with a few observations I've made. I've never seen > someone with limited motor control use an Apple. It primarily tablet > PCs or dedicated hardware. Of the group that falls under "Blind", > I'd like to first better define the problem as Visual Acuity which > can be broken down in to two major groups; Hyperopia or > 'farsightedness' and Myopia 'shortsightedness'. -Very- generally > speaking the first affects the elderly and the second is an eye > defect. And, Hyperopia is going to be a significantly larger > percentage of computer users as we all age and our eyesight fails us > - I feel thats the business case for an eventual application based > solution > > I others chime in with their observations... > > That said... if I may "bite" I'm surprised to see a talented > designer such as yourself delve straight in to a proposed solution. > If I may summarize your argument for fixing the OS with one comment > you made "Text doesn't appear on your screen unless it was coded > and rendered to do so." > > I, as a reader of what is on the screen in front of me, do not care > about the code needed to compile/interpret/render the information in > front of me. I just read, humans are system agnostic. I can read > applications or web pages, games or graphics - what I describe as the > 'visual spectrum' of information I take in. > > My approach to compensate for a lack of ability to interpret the > visual spectrum would be to look for a solution not based in a > specific OS or W3C standard. I'm suggesting a new layer that > interfaces and translates between the user and the presentation > layer. Build an engineering-out reader that interprets wpf, > javascript, vista or OS X's core animation and you shoot yourself in > the foot when that specific technology becomes redundant. > > I'm suggesting a system, based on my experience in working with > people with disabilities, that tracks the user's eye (if possible) > and reads that section back to them. Regardless, it monitors all > activity on the screen, from OS dialogs to js interactions, read > those and translate them in to audio or touch (the other two major > 'spectrums', or senses, the we receive information). In short, an > Optical Character Recognition based Intelligent Agent. Forget about > interpreting what it takes to get those electrons to the monitor, > lets just dynamically snapshot the screen and OCR it. > > I feel its going to be more fruitful to address the point of failure > not the system. The underlying system will change, the issue of > deficient vision does not. That point of failure lies between the > user and the system presentation layer. I think I'll call this > approach User Centered Design (o; > > cheers :-pauric > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://gamma.ixda.org/discuss?post=21080 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://gamma.ixda.org/unsubscribe > List Guidelines ............ http://gamma.ixda.org/guidelines > List Help .................. http://gamma.ixda.org/help > -- Oleh Kovalchuke Interaction Design is the Design of Time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://gamma.ixda.org/unsubscribe List Guidelines ............ http://gamma.ixda.org/guidelines List Help .................. http://gamma.ixda.org/help
