pauric wrote:

> Forget about interpreting what it takes to get those electrons to the
> monitor,
> lets just dynamically snapshot the screen and OCR it.
>
> I feel its going to be more fruitful to address the point of failure
> not the system.  The underlying system will change, the issue of
> deficient vision does not.  That point of failure lies between the
> user and the system presentation layer.  I think I'll call this
> approach User Centered Design (o;
>

Two thumbs and one toe up. For the approach, the style and for the proposed
solution.

Cheers, Oleh.


On Mon, 8 Oct 2007 06:38:49, pauric <[EMAIL PROTECTED]> wrote:
>
> Andrei, lets try to understand the problem before we focus on the
> specifics of the engineered solution.  We should first put a bit more
> resolution on what it takes to be "Disabled".
>
> Let me start with a few observations I've made.  I've never seen
> someone with limited motor control use an Apple.  It primarily tablet
> PCs or dedicated hardware.  Of the group that falls under "Blind",
> I'd like to first better define the problem as Visual Acuity which
> can be broken down in to two major groups; Hyperopia or
> 'farsightedness' and Myopia 'shortsightedness'.  -Very- generally
> speaking the first affects the elderly and the second is an eye
> defect. And, Hyperopia is going to be a significantly larger
> percentage of computer users as we all age and our eyesight fails us
> - I feel thats the business case for an eventual application based
> solution
>
> I others chime in with their observations...
>
> That said... if I may "bite"  I'm surprised to see a talented
> designer such as yourself delve straight in to a proposed solution.
> If I may summarize your argument for fixing the OS with one comment
> you made "Text doesn't appear on your screen unless it was coded
> and rendered to do so."
>
> I, as a reader of what is on the screen in front of me, do not care
> about the code needed to compile/interpret/render the information in
> front of me.  I just read, humans are system agnostic.  I can read
> applications or web pages, games or graphics - what I describe as the
> 'visual spectrum' of information I take in.
>
> My approach to compensate for a lack of ability to interpret the
> visual spectrum would be to look for a solution not based in a
> specific OS or W3C standard.  I'm suggesting a new layer that
> interfaces and translates between the user and the presentation
> layer.  Build an engineering-out reader that interprets wpf,
> javascript, vista or OS X's core animation and you shoot yourself in
> the foot when that specific technology becomes redundant.
>
> I'm suggesting a system, based on my experience in working with
> people with disabilities, that tracks the user's eye (if possible)
> and reads that section back to them.  Regardless, it monitors all
> activity on the screen, from OS dialogs to js interactions, read
> those and translate them in to audio or touch (the other two major
> 'spectrums', or senses, the we receive information).  In short, an
> Optical Character Recognition based Intelligent Agent.  Forget about
> interpreting what it takes to get those electrons to the monitor,
> lets just dynamically snapshot the screen and OCR it.
>
> I feel its going to be more fruitful to address the point of failure
> not the system.  The underlying system will change, the issue of
> deficient vision does not.  That point of failure lies between the
> user and the system presentation layer.  I think I'll call this
> approach User Centered Design (o;
>
> cheers :-pauric
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://gamma.ixda.org/discuss?post=21080
>
>
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-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
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