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On 10/9/07, Will Parker <[EMAIL PROTECTED]> wrote:
>
>
>
>
> The bottom line here is that the hiring manager wants to get this done
> with _one employee_, instead of the IxD, software dev, and
> software-developer-in-test that the job description really calls for. He
> might find that individual, but he's not going to get more than one project
> shoved through his underpaid star player at a time, whether he tries to or
> not.
>

Exactly.  Thankfully for Vince, he's working for a company that has a fairly
flush compensation plan for the emotional / psychological / mental /
physical burnout he's in the fast lane for.

I wasn't speaking to this exact job posting as much as I was responding to
the resulting sideline conversation about the 'rule' that "Programmers" are
inherently and always bad Designers.
I'm simply pointing out that the addition of a strong programming skill set
to a Designers brain is not -- nor should it be -- some sort of instant
lobotomy on their Design abilities.

Sure, it's rare, but it's not the black and white rule that it's often
portrayed to be.
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