I On 10/9/07, Will Parker <[EMAIL PROTECTED]> wrote: > > > > > The bottom line here is that the hiring manager wants to get this done > with _one employee_, instead of the IxD, software dev, and > software-developer-in-test that the job description really calls for. He > might find that individual, but he's not going to get more than one project > shoved through his underpaid star player at a time, whether he tries to or > not. >
Exactly. Thankfully for Vince, he's working for a company that has a fairly flush compensation plan for the emotional / psychological / mental / physical burnout he's in the fast lane for. I wasn't speaking to this exact job posting as much as I was responding to the resulting sideline conversation about the 'rule' that "Programmers" are inherently and always bad Designers. I'm simply pointing out that the addition of a strong programming skill set to a Designers brain is not -- nor should it be -- some sort of instant lobotomy on their Design abilities. Sure, it's rare, but it's not the black and white rule that it's often portrayed to be. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://gamma.ixda.org/unsubscribe List Guidelines ............ http://gamma.ixda.org/guidelines List Help .................. http://gamma.ixda.org/help
