On Oct 9, 2007, at 3:49 PM, Shaun Bergmann wrote:
>
> On 10/9/07, Will Parker <[EMAIL PROTECTED]> wrote:
>
> The bottom line here is that the hiring manager wants to get this  
> done with _one employee_, instead of the IxD, software dev, and  
> software-developer-in-test that the job description really calls  
> for. He might find that individual, but he's not going to get more  
> than one project shoved through his underpaid star player at a  
> time, whether he tries to or not.
>
> Exactly.  Thankfully for Vince, he's working for a company that has  
> a fairly flush compensation plan for the emotional /  
> psychological / mental / physical burnout he's in the fast lane for.

Oh, so you actually _believe_ HR when they hand you the benefits  
packet? Interesting. By any chance would you like own part of the  
Golden Gate bridge?

> I wasn't speaking to this exact job posting as much as I was  
> responding to the resulting sideline conversation about the 'rule'  
> that "Programmers" are inherently and always bad Designers.
...
> Sure, it's rare, but it's not the black and white rule that it's  
> often portrayed to be.

Absolutely. The problem is that the two roles, in order to be  
performed _well_, require a great deal of attention to very different  
sets of problems, and the process of paying that attention requires  
more time in a day than one person can reasonably work.

Throwing more people at a problem doesn't necessarily speed up the  
process, but throwing *enough* people at the problem is arguably a  
key requirement for products with a fixed release date.

-Will

Will Parker
[EMAIL PROTECTED]



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