On Oct 9, 2007, at 1:10 PM, Shaun Bergmann wrote:

> You wake tomorrow morning still the Interaction Designer you are  
> today, but
> you are suddenly gifted with absolutely every tidbit of knowledge and
> skillset required to do EVERYTHING in your project.
> ... you are still the Interaction Designer you were last night when  
> you
> went to bed, but now you have the skillset required to guarantee  
> the system
> is going to react and breathe exactly as you have already planned out.
>
> The fact that you have the skillset to make this happen from the  
> top down
> and backwards -- does not suddenly render you less capable of  
> Design.  If
> anything, you have more power to get exactly what you dreamt of.

Let's say your hypothetical IxD practitioner now has the 'full da  
Vanci' and  qualifies for the Microsoft job, all the way from the  
server iron out to the user's retina, with a small excursion through  
computer-aided search architecture.

Now, how many projects can Mr. da Vinci work on at once? Two? Three?  
Five? Sorry, Vince -- you're too valuable on the search design  
project. We need you to stay on it 24/7 from inception to launch.  
While you're at it, be thinking about what you can do with versions N 
+1 and N+2, because you're just _too_ good at this.

The fact that some rare individual may have the skillset to make it  
happen from the top down doesn't mean that that is the best use of a  
trained IxD's time in a large organization like Microsoft. Hiring  
multiple people with _overlapping_ competencies means you have a team  
that has enough bandwidth to handle several projects at once.

The bottom line here is that the hiring manager wants to get this  
done with _one employee_, instead of the IxD, software dev, and  
software-developer-in-test that the job description really calls for.  
He might find that individual, but he's not going to get more than  
one project shoved through his underpaid star player at a time,  
whether he tries to or not.


Will Parker
[EMAIL PROTECTED]



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