On 10/9/07, Katie Albers <[EMAIL PROTECTED]> wrote:
>
>
>
> If your background is in the system, then you can't have the
> viewpoint of the user. The more completely aware you are of the
> former, and the more you design around it, the less you can design
> for the latter.


While I agree with the general sentiment put forth by this community (and
echoed in books such as 'The Inmates are Running the Asylum'); that
Programmers are not Interaction Designers, it is still general.
It's fairly accurate and I'm sure we'd have no problems in coming up with
hundreds of examples to prove why that sentiment exists, but it's still a
generalization and as such, it has some pretty powerful exceptions.

Aside from the obvious factors of time constriants and short deadlines,
imagine yourself waking up tomorrow morning with a miraculous braindump of
technical know-how:
You wake tomorrow morning still the Interaction Designer you are today, but
you are suddenly gifted with absolutely every tidbit of knowledge and
skillset required to do EVERYTHING in your project.
You are suddenly an award winnig graphic artist, you are suddenly the best
and fastest coder this side of the Mississippi, you are a God in flash
programming, Java, AJAX, C++ and can describe the intricacies of server side
processing without blinking.
However, you are still the Interaction Designer you were last night when you
went to bed, but now you have the skillset required to guarantee the system
is going to react and breathe exactly as you have already planned out.

The fact that you have the skillset to make this happen from the top down
and backwards -- does not suddenly render you less capable of Design.  If
anything, you have more power to get exactly what you dreamt of.
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