On Dec 29, 2007, at 8:37 PM, pauric wrote: > How the 9.8m/s/s is applied to rocket science and bungee jumping are > two completely different contexts for that universal law.
> The same can be said for universal laws of design, yes.. they hold > true and if you try to break them you'll fail. However they do not > aid you in crossing the t's nor dotting the i's. > Fundamentals are critical to craft, but its 1/3rd the story. The original question posed was are there design principals that live outside of context. My long answer to that, via example, was that yes, there are. Various core design principals exist in all fields of design, so how interaction could be exempt is not something I even begin to subscribe to. You also admit a core underlying principal in your own counter example but seem to neglect that point. I'm not sure what you are attempting to say (just then what are the other 2/3 of the story that I'm apparently missing) or why even inside whatever point you are trying to make you'd think I'm of the opinion that I only view fundamentals as the only thing any designer ever needs. Again, I was answering a thread about whether core principals even exist outside of context. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
