On Dec 29, 2007, at 8:37 PM, pauric wrote:

> How the 9.8m/s/s is applied to rocket science and bungee jumping are
> two completely different contexts for that universal law.

> The same can be said for universal laws of design, yes.. they hold
> true and if you try to break them you'll fail.  However they do not
> aid you in crossing the t's nor dotting the i's.

> Fundamentals are critical to craft, but its 1/3rd the story.

The original question posed was are there design principals that live  
outside of context. My long answer to that, via example, was that  
yes, there are. Various core design principals exist in all fields of  
design, so how interaction could be exempt is not something I even  
begin to subscribe to. You also admit a core underlying principal in  
your own counter example but seem to neglect that point.

I'm not sure what you are attempting to say (just then what are the  
other 2/3 of the story that I'm apparently missing) or why even  
inside whatever point you are trying to make you'd think I'm of the  
opinion that I only view fundamentals as the only thing any designer  
ever needs.

Again, I was answering a thread about whether core principals even  
exist outside of context.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422

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