I think it's a great idea to catalog universal design principles,
Dan, and optionally to illustrate them with use cases.  I agree that
the manifestations of the principles could be very different in
different cultural contexts, and I think that would be important to
convey too.

I love Murli's example of the plate and cup, which many people would
assume to be fairly universal in design and use.  Not so, and it's
not so in other functional design around the world.  As I read about
the stainless steel plates, for example, it occurred to me that many
people around the world strongly object to eating with our familiar
forks and spoons because they impart a metallic taste to their food. 
Having eaten a lot with chopsticks, I agree -- but not enough to ask
for chopsticks or bring my own at an Italian restaurant.  Context is
important.

History is full of stories about technologies and beliefs (the two
are often inseparable) that were not accepted or assimilated until
their cultural context was translated. The Navajo only began to
accept Christian missionaries after hearing the Gospel of John, which
says "In the beginning was the Word, and the Word was God and the
Word was with God."  The Navajo creation myth speaks the world into
existence, and this was the first they'd heard from the Christians
that validated their own notions of the spirit world.

But back to the topic at hand, I think an appropriate design
principle to include is the "Hrair Limit" based on the concept
explained in the book "Watership Down" ... in which the rabbits in
the warren only counted as high as four, and anything more than that
was "hrair" or innumerable.  The Hrair Limit for humans is
generally taken to be "seven, plus or minus two" ... and is the
reason our eyes glaze over when we encounter something too complex.
Forgive the explanation if you all know this, which you probably do.
I think it's a fairly common interaction principle, but hadn't seen
it mentioned yet.

The "Hrair Limit" may restrain us from the "more is better"
mentality that afflicts much design these days.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=23952


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