pauric:

> Oleh:"Therefore they can be applied to heuristic evaluation of OLPC."
>
> To what end?


1. My comment was about the applicability of heuristics based on universal
design principles as a method to evaluate OLPC design.
2. As an excercise.


> To measure success?


? Can heuristics measure success?


> What is the primary goal with the OLPC, a successful 'design', or
> to simply satisfy an enormous hunger for learning?


A successful design to satisfy an enormous hunger for learning via
exploration (the exploration is indeed the best way to learn - the most
involving and with the most enduring results). From what I have seen Kay has
succeeded. And, by the way, I admire both the idea and the approach.

Oleh



>
>
> In the same way the UN & RedCross/Cresant dont fly Gordon Ramsey in
> to famines when the cost/requirement necessitates something
> completely different, it is completely and utterly unnecessary to
> perform such an postmortem in this context.  Good design costs money.
>
> The needs, goals, requirements and deliverables are arguably unlike
> anything we've come across before.
>
> To Roberts point in the preceding thread about his valid complaints
> on the sluggish interaction, one word... $150 (although it should
> have been $100) that is the ultimate measure of success of this
> project.  Miss that 'heuristic' and the entire project fails.
>
> Dan:"So you feel that everything is contextual, that there are no
> universal principles of good design that are always true?"
>
> Let me turn that around, would you argue that Negroponte should have
> waited until technology advanced to the point where an iPhone grade
> machine could have been delivered to children in developing
> countries.  Sorry to turn the conversation back on to the OLPC
> specifically, thats how I tend to rationalise and feel free to
> generalise back out to universal design principles - regards - pauric
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=23952
>
>
> ________________________________________________________________
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-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
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