oh! can i add one more thing?

Do we need such principles/heuristics to be good designers?

I would much rather rely on observational techniques and case study
analysis than guidelines and principles such as the ones being
discussed thus far.

Especially in interaction design as opposed to other design
disciplines where we have codified a real design oriented critique
methodology and system. One big part missing due to the fact that we
don't have a large design education system for interaction design.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=23952


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