The phrase "interface design up to this point" and calls to limit
the definition of Interaction Design and the scope of IxDA invites an
examination of the term's history.

The definition of Interaction Design isn't, (and more importantly)
won't *ever* be, limited to just the "digital" domain because it
never was and isn't inherently limited in that manner as a practice
in reality.  The term "Interaction Design" itself, which was coined
by Bill Moggeridge and Bill Verplank at IDTwo (one of the three
companies that combined to become IDEO) in the mid-to-late 1980s,
represented the design of interaction across a variety of
technologies and product and system design boundaries.    Interaction
Design certainly involves design of any and all patterns of usage.

Interaction Design was a term I was able to easily adopt around 1987,
for something I'd been practicing in the design consulting field
since 1983 on products, software, systems, and combinations thereof.

The first interaction designs I did involved designing and modeling
the interaction of users with physical components in devices and
equipment that had multi-step processes.  As more and more equipment
began to include digital components and digital control and
information, that also became part of what was involved in the
interaction design.  Fairly recently, an interaction design project
of mine (as a component of designing medical equipment that I also
did the industrial design, physical controls design, and information
architecture for), involved analyzing, modeling, and designing
physical components involved in the device's physical interaction
that were not associate with the product's digital features and
functions.  To separate various aspects of the device's interaction
into technological domains (presumably to be handled by separate
designers, or one designers who's very conscious to take off a hat
with one label and put on another hat with another label) is, in my
opinion, somewhat absurd and completely overlimiting to our field as
a whole.

I'm happy to see Victor Papanek's name come up in this thread, as
he was the head of my alma mater, KCAI's School Of Design, and left
an indelible mark of wholistic approach to Design at our department. 
There's probably not a day that goes by that I'm not grateful for
having had the great fortune to study a wide scope of Design (from
typography and corporate identity to computers and software to
industrial design and manufacturing technologies) and thus having
been equipped to enter my career without the limiting boundaries and
categories that have preoccupied so many in the field, and kept many
more from pursuing the opportunity to design a greater range of the
interactive aspects of products, systems, and environments.

I realize that many of the members of IxDA are web designers, and
live and breathe entirely within the virtual realm or within the
bounds of software running on devices.  This is understandable.

But it's altogether another thing, and a highly regrettable thing at
that, when the specialists begin to demand that the field of
Interaction Design, or IxDA be similarly limited in scope.

Limiting Interaction Design, or IxDA, to just the digital stems from
a myopia of the non-generalists, who make up the wide part of the
field's Bell Curve (due to the huge number involved exclusively in
the web and software).  And furthermore, I think this myopic
insistence on categorization, limitation, and specialization has led
to many products and systems being very poorly designed,
interaction-wise.  Think the vast majority of mobile phones and
devices and equipment.  Specialization and insistence on limited
scope for something as *necessarily* all-encompassing as Interaction
Design is the first step towards a dangerous "dilution of
responsibility" among specialists.  At best, this leads to inelegant
bolted-together separate design efforts.  At worst it leads to more of
the type of poorly designed products and systems the world is already
plagued by.

I'm not that worried about Interaction Design, or IxDA, being
limited in definition or scope however.  There are a number of
generalists that have been around for a long time that will continue
to point out the value of embracing a more encompassing view of
Interaction Design as IxDA moves forward and grows.  As for the
specialists and those practicing within specific domains - perhaps
they would benefit by forming specialist sub-groups *within the
larger and inclusive organization*.  But it will prove impossible and
impractical to artificially limit the profession that's been being
practiced for decades, nor the organization that's beginning to
represent us all.

Jim

James Leftwich, IDSA
CXO - Chief Experience Officer
SeeqPod, Inc.
Emeryville, California
http://www.seeqpod.com

Orbit Interaction
Palo Alto, California
http://www.orbitnet.com


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=25077


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