On Feb 13, 2008, at 4:32 PM, Christopher Fahey wrote: > It sounds like Alan and Andrei would both be in the "a prototype is > a deeply functional version of the final product" school, whereas > you, David, might be more thinking that a prototype can be a dumb, > flat simulation of the final product -- perhaps with some > interactivity, but not enough actual coding to warrant, say, a hard > core programming team.
I can't speak for Alan, but what I gathered from his keynote is that anything short of the final shipped piece is a prototype, and I'm inclined to agree. Although, I've seen companies ship prototype software as the product piece, but that's another story. Cheers! Todd Zaki Warfel President, Design Researcher Messagefirst | Designing Information. Beautifully. ---------------------------------- Contact Info Voice: (215) 825-7423 Email: [EMAIL PROTECTED] AIM: [EMAIL PROTECTED] Blog: http://toddwarfel.com ---------------------------------- In theory, theory and practice are the same. In practice, they are not. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
