Agreed but whether you choose to prototype or wire frame will ultimately be defined by your needs, workflow, audience, project or application and of course, time.
I spent a lot of time wire framing and generating annotated specs. Yet, that's completely dictated by the type of projects I work on now, our internal workflow and the scant time I usually have available. However, at my last job, I found myself spending more times doing prototypes because I had smaller projects, more time available and my audience was primarily non-technical folks who found it easier to understand how things worked by having something they could play with. As for writing code - it shouldn't be necessary unless you're doing functional prototypes using a tool or application that requires it. For ex: using Flash to simulate interactivity vs. an application that can simulate one, etc. Like anything else, YMMV. On Feb 13, 2008 6:35 PM, Todd Zaki Warfel <[EMAIL PROTECTED]> wrote: > Here's the key piece I took away from this: > > > [...] We as competent craftspeople should be able to communicate > > with great precision and clarity what we intend the software to do > > without resorting to code.[...] > > The operative word here is "should." In the 15 years I've been > designing interactions, most of it has been done w/o writing a single > line of code. I've been able to show and describe most interactions w/ > o coding. > > In practice, however, that's recently changed. I probably still could > do it w/o writing any code, but I haven't been. In the past 9 months, > I haven't done a single wireframe. That's right 0. Instead, I've been > prototyping. > > > Cheers! > > Todd Zaki Warfel > President, Design Researcher > Messagefirst | Designing Information. Beautifully. > ---------------------------------- > Contact Info > Voice: (215) 825-7423 > Email: [EMAIL PROTECTED] > AIM: [EMAIL PROTECTED] > Blog: http://toddwarfel.com > ---------------------------------- > In theory, theory and practice are the same. > In practice, they are not. > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- -------------------------------------------------- www.flyingyogi.com -------------------------------------------------- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
