Agreed but whether you choose to prototype or wire frame will ultimately be
defined by your needs, workflow, audience, project or application and of
course, time.

I spent a lot of time wire framing and generating annotated specs. Yet,
that's completely dictated by the type of projects I work on now, our
internal workflow and the scant time I usually have available.

However, at my last job, I found myself spending more times doing prototypes
because I had smaller projects, more time available and my audience was
primarily non-technical folks who found it easier to understand how things
worked by having something they could play with.

As for writing code - it shouldn't be necessary unless you're doing
functional prototypes using a tool or application that requires it. For ex:
using Flash to simulate interactivity vs. an application that can simulate
one, etc.

Like anything else, YMMV.

On Feb 13, 2008 6:35 PM, Todd Zaki Warfel <[EMAIL PROTECTED]> wrote:

> Here's the key piece I took away from this:
>
> > [...] We as competent craftspeople should be able to communicate
> > with great precision and clarity what we intend the software to do
> > without resorting to code.[...]
>
> The operative word here is "should." In the 15 years I've been
> designing interactions, most of it has been done w/o writing a single
> line of code. I've been able to show and describe most interactions w/
> o coding.
>
> In practice, however, that's recently changed. I probably still could
> do it w/o writing any code, but I haven't been. In the past 9 months,
> I haven't done a single wireframe. That's right 0. Instead, I've been
> prototyping.
>
>
> Cheers!
>
> Todd Zaki Warfel
> President, Design Researcher
> Messagefirst | Designing Information. Beautifully.
> ----------------------------------
> Contact Info
> Voice:  (215) 825-7423
> Email:  [EMAIL PROTECTED]
> AIM:    [EMAIL PROTECTED]
> Blog:   http://toddwarfel.com
> ----------------------------------
> In theory, theory and practice are the same.
> In practice, they are not.
>
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