Andrei, I think there is merit to your point, but your retort was well
a bit off-base and jumped to a lot of conclusions.

First off, I think there are various states of "new". I can't talk
about what I'm working on now, but it is new, in the sense that well
it is using a technology in a novel way for a distinct user-base. 

>From a design tool perspective (not proof of concept of technology,
and not validating usability), I believe that my experience with
computers, technology, human beings, and interaction design gives me
a strong sense of what it is like to use something. In fact, a big
part of my research has been to find existing models of related
interaction designs, and evaluate them. Even before I begin playing
with the released products, I know so much about them, and can
readily evaluate  the designs.

I'm not saying there isn't anything ever new under the sun and I
agree it would be boring if it was true, but I do think that our
skills as pattern recognizers goes a long way towards being able to
analyze our own designs without having to build them out completely.

What I do think we need is similar to the flip books of an animation
studio, where we take small pieces, and evaluate them separate from
the whole in order to make decisions. while this is a type of
prototype, it is not quite the holistic model, and definitely lower
fidelity than doing a complete prototype.

-- dave


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=25888


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