On Jul 7, 2008, at 7:39 AM, Peter Merholz wrote:
The primary value that we as designers bring to business is the ability to create design interventions that encourage people to behave in ways that are both in the interest of user and in the interest of the business. Such efforts require persuasion.

In an attention economy, every business offering, be it a product or service, needs to persuade people that it is worth their time. Interaction design is a primary tool for that.


Exactly! Design is an inherently persuasive activity, particularly if you follow the humanist rhetorical perspective of design, based upon classical argument...which is just persuading people! :-) And the perils of the Attention Economy reveals powerfully why (interaction / interface) design as a "persuasive art" is more critical now then ever before--for businesses and people alike. Especially as digital experiences proliferate and expand from desktop to mobile to kiosk to... whatever else. The iTunes ecosystem (imho) is a brilliant example of how the simple, central argument of "digital music lifestyle" has permeated their visual, digital, and product design and marketing messaging (all driven by design) persuading people to adopt Apple's offerings and become loyal to it (altho some of it is due to technical lock-in, etc. ;-) hey, that's part of the persuasion too! All deliberately designed/choreographed to fit into seamless whole.

I touch upon rhetorical persuasion in a boxesandarrows article about rich digital product experiences: http://www.boxesandarrows.com/view/what-does-rich-mean

And of course Dick Buchanan has a far better explanation of this viewpoint:
http://id.bobulate.com/readings/gooddesign.pdf

Enjoy...

Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose



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