I thought I'd start a new thread on designing social interactions based on Adrian's reply about understanding social connections, interactions and media, because we were getting quite off the topic of visual/interaction design skills. But it's an interesting area.

There's an awful lot still to be learned and understood though, I suspect. One of the things that complicates it all is that social interactions affect future social interactions and so does the software. We've just had that thread about Twitter here and how it's changed the way people interact with each other when they then meet face-to-face. So we end up with this highly interdependent and ever- changing ecosystem of social 'media' (someone come up with a better term please!) and people that are constantly changing each other. Understanding social interactions is complicated and designing them is equally so. That's what makes it so interesting of course.

My question is to what extent we really can design social interactions? I think we design spaces and places, just like we throw a good or bad party. I've worked on a lot of online collaborative projects with my work with The Omnium Research Project in Australia - http://www.omnium.net.au - and we've learned a lot about what makes an online collaboration tick and what not and how to steer it. It really is like throwing a party, but there seems to be a lot of magic in the mix. Any thoughts?

Incidentally, there's an interesting Op Ed piece from David Brooks about behavioural economists and the financial crisis in the NY Times: http://tinyurl.com/5jku2h - I could imagine a lot of this stuff crossing over. Does anyone know how the social lending service, Zopa, is faring in all of this? http://www.zopa.com

Best,

Andy

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Andy Polaine

Research | Writing | Strategy
Interaction Concept Design
Education Futures

Twitter: apolaine
Skype: apolaine

http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com
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