Hi Maria,

I'm not sure i really get your point.For interaction design ( or any
other design ), the design is target to concrete users so that we can
profile their motivation, goal, and activities, which brings the
design to the ground instead of cloudy sky.
In your case, a user research on what/how the blind guy act with his
goals/object in everyday life is the common effective practice, which
's nothing new to interaction design. But be sure not to design as
"one for all" ( Universal ? ), which proofs error prone in past design
practice.

Regards & Good Luck,
Jarod

On Wed, Dec 3, 2008 at 12:24 AM, Maria De Monte <[EMAIL PROTECTED]> wrote:
> Hello there,
>
> here is a challenge I'm going through in these days and that I would like to 
> share and discuss with you.
>
> I work on designing web ( and actually web 2.0) interfaces in a universal 
> design perspective. This brings all sort of problems and challenges, testing 
> products with all sort of users with all sorts of physical dis/abilities and, 
> more than other, different approaches from people with different background.
>
> I am actually testing a web service based on LifeRay with blind users. They 
> have no accessibility problems up to the point in which they should be able 
> to add any preferred application to their personal page. At this stage, there 
> are several problems that we are trying to go through.
>
> However, before even beginning this search, we've been discussing the utility 
> of trying to sort this out, as this problem is seen as minor compared to 
> other things the user will need to do.
>
> Now, I don't want to open a debate on the accessibility of LifeRay here, as I 
> already did once before, but I'd like to hear what do you think about "stop 
> trying" in a case like the one I described above.
>
> In my opinion, a universal design process should learn from the existing 
> technologies, look back to humanity and say "ok, this is junk, this has 
> something good in it but could do better, this is good to begin with" as I 
> believe interaction design is young, but universal design is just born. As 
> such, I think we could use the application of universal design principles to 
> make our objects "raw material" to be shaped by the human aspect of users, 
> instead of expecting, once more, that they should adapt themselves to the 
> application, as far as they can go.
>
> Probably a dreamer, but I'd like to read your opinion about this.
>
> Thanks,Maria
>
>
>
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