Unfortunately, usability of any type is too often an afterthought
instead of an integral, driving part of design. 

That being reiterated, my understanding is that universal design is
usually found in the context of taking an existing (sometimes
unusable) application and retrofitting it to a wider audience
normally consisting of individuals with disabilities.

If you mean "stop trying" to make gold out of lead, then I am in
agreement that alchemy should remain part of history. 

As others have pointed out, it is much better to begin design with
proper scope and audience identified. It's the difference between
weaving a wool blanket and making a quilt. Both may keep you warm in
the end, but it is doubtful the quilt would have been the most
efficient way to design a blanket.

Prioritization is a key part of requirements analysis and project
planning, and it is even more critical when considering a widely
varying audience. Not only the project as a whole should be
considered, but each individual component/function of the site in
light of every user's needs. 

Chris Vestal
Origen Solutions


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=36122


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to