In response to Dave Malouf's questions (Part 2 of  3):

Q:
If Adaptive Path and Cooper are poster children for the UCD design
practice today (yes, I know there are many others), who would you
point to besides yourself of designers or studios worth looking at
connecting with to find out more about R.E.D?

A:
I know primarily about the work done by designers I've known and/or
worked with over the past twenty-five years.  The designers I learned
the most from in the 1980s were Norm Cox and Alan Mandler.  I've
known a number of engineers that were actually very good designers in
the domains in which they worked as well.  Steve Doss of Jampaq,
who's designed and programmed some pretty nice mobile games that
have been popular.  He and I worked together at Pacific Consultants
several years back, which was a 130-person consulting group (later
acquired and absorbed) on a number of complex projects ranging from
the U.S. Army's Land Warrior system to handheld medical devices.  He
and I recently created the SeeqPod Mobile application for Windows
Mobile with this approach.  Another veteran designer that comes to
mind is Peter Muller of Interform.  Peter was one of Frogdesign's
earliest people where he was a V.P.  Peter's very much an
accomplished generalist designer who's taken on all the aspects of
whole product development from I.D. to interaction and branding, and
would be an example of the kind of approach I've described.  I would
expect that a lot of independent designers and small consulting groups
would resonate with the idea of building up experience towards
tackling diverse and complex design projects.  First perhaps out of
necessity, but eventually because of the capabilities they've gained
over time.

Part of my reason for putting the idea of RED out there is to create
a seed around which a diversity of experiences and approaches can be
discussed.  Not as flawed, unfortunate, or fallback approaches, but
as the way they practice design.  This is not uncommon among
designers and architects, however it is often not widely discussed
and examined, due to the individuality of practices and effort
required to put these experiences in an examinable and discussable
form.

I further think that there may indeed be two valid ways of defining
and understanding the generalized rapid, non-structured / less
up-front research approach - One may indeed be more like what Dan is
describing - a reluctant fallback reality that the designer would
really rather have the opportunity to apply more involved research
and development processes to, but can't (for lack of time,
resources, etc.), and a second one (which is more what I'm
describing) which is purposefully pursuing the projects that can only
be effectively addressed (time and resource-wise) using the RED
approach.  In the latter, the approach is not a fallback option, but
a specific approach where the designer is seeking to gain over time
the ability to provide the best, most thorough, and most successful
design in the shortest period of time and with the least cost to the
client/corporation possible.  This approach, like the unique skills
and training of Special Forces soldiers, then is fundamentally
different from that of regular infantry.  RED, in this way, is the
way of life, and capable of very successful outcomes (though often at
high personal effort costs on the part of the RED designers in terms
of hours/week and difficulty of the project).  This is why RED is not
for everyone.  Just as Alpine Climbing style (in the way Reinhold
Messner and Peter Haebler practiced it by climbing the world's
highest peaks without oxygen or fixed ropes) is not for every climber
that would rather have an army of Sherpas along with them, a series of
semi-permanent encampments, and aluminum ladders and fixed ropes
aiding them in reaching the summit.  The point is that the Alpine
Climbing style is a valid approach on its own if practiced and
pursued competently, not a fallback style inferior to other methods.

Q:
Are there any internal corporate design studios today working from
the perspective of R.E.D.?

A:
We are all familiar with the anecdotes about Apple, though there's
few specifics out there (that I'm aware of) regarding their approach
and experience.  I'm not personally that familiar with many internal
corporate design studios, other than those that have existed in
companies that I and my colleagues have consulted to.  Most of those
didn't have the experience or structure to practice RED, though most
struck me as having the capability of doing so, if they were
differently structured and empowered.  It's important to bear in
mind how powerfully the dogmatic messages of the design field over
the past twenty years have shaped the attitudes of designers
(particularly corporate and organizationally-oriented designers)
towards what's accepted as possible and what's not.

To paraphrase an old saying, "Free your mind and your design skills
will follow." 


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626


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