Thank you all for reading my paper and for contributing to this lively
discussion. I have received a lot of queries both by mail and on the
discussion boards so apologies if it takes me a while to reply to
direct questions regarding the research.

I suppose that I should set a few things straight from the outset.

I conducted the research from a neutral stand point. As an
interaction design consultant, I have some experience working with
personas, and I have seen them succeed and fail in various projects.
I was curious as to what impact the persona-based design approach
actually has the design process and ultimately the design solution.

My research was conducted as scientifically as possible
(unfortunately some compromise was unavoidable) - and I took great
care to give the same information to the 3 groups - albeit in
different formats. Same brief, same requirements, same functionality.
The difference was that the control group received raw research data
(facts figures etc) while the other 2 teams received personas built
from this data. I provided image boards to the control group to
visualise the descriptions of the users home and environment given to
the other 2 groups as part of the persona description.

To be effective my research had to have a limited scope. I was not
looking at how to conduct user research or create effective personas
etc. At the end of the project I was able to measure the differences
between the groups, based on the final design work, anonymous
questionnaires and on group interviews with students and tutors.

Based on my findings I can say that personas did make a difference,
both in the usability of the final designs and the team dynamics of
the designers involved. Many of the differences were in areas that
cannot be easily measured such as 'motivation' 'empathy' and
'enthusiasm'. Other factors such as usability were easier to assess
empirically. 

The findings show that using personas as a design tool was more
effective in creating 'user-centred' solutions than not using them.
It does not claim that they are a silver bullet solution, in fact the
feedback form both tutors and students point to some of the pitfalls
inherent in the technique.

In particular I believe that the quality of research behind personas
is critical to their success (although 'creating' personas was
outside the scope of this research paper). Much has been made about
the fictional element of personas and how this deviation from
'actual fact' is the weak link with the technique, making personas
scientifically unreliable. 

Personas are a design tool - not a scientific instrument. Design is a
creative method for solving problems. Personas are a technique that
makes it easier to visualise the end user and empathise with their
goals and tasks

My research shows that there is some evidence to show that personas
are effective in this regard. I don't claim that it answers the
debate once and for all, but it does show that there is some evidence
in their favour.

Finally, I would not describe myself as a 'persona advocate' - I
dont believe that they work in every situation or with every design
team. As I said at the outset, I have seen them work and fail. I
think the fundamental problem is that they are a complex tool that
seems rather simple to use, but in fact requires great skill and
aptitude. By conducting humble research such as my own, we can
achieve a better understanding of how they work and ultimately how
best to use them.

frank







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Posted from the new ixda.org
http://www.ixda.org/discuss?post=42315


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