Peter, List,

Reading back over my last message and it comes across as being very
snarky wrt to whether you'd read the article. That wasn't my
intention, and I apologize. On that point I was intending to seek
clarification, but phrasing was all wrong.

Regards
Steve

On 08/06/2009, Steve Baty <[email protected]> wrote:
> Peter, Jared,
>
> I agree with Peter's two comments here with respect to competition in NGO &
> charitable organization. And I note the definition of experience strategy I
> have put forward is largely commercial in stance. I would argue, however,
> that copying someone else is not much of a 'strategy'; although creating
> something easily copied by others in an NGO context might not be such a bad
> thing.
>
> Peter, I don't agree with your Point 2 as a criticism of the article,
> although I'm not clear on whether you read the article itself, or are just
> reacting to the definition taken from it.
>
> The article talks about intention being a part of the strategy; it talks
> about being an articulation of both 'the what' & 'the how'; it also talks
> about vision and specific actions to put that vision into practice. So, I'm
> not clear in what regard outcomes have been overlooked.
>
> With regard to your point about overestimating activities versus planning:
> I
> think I'll just need to disagree. I don't think it invites rigidity, nor do
> I think the activity is more important than the end result - that's why the
> vision for the experience is so important. But the people on the ground
> need
> specifics or else all that will be delivered is an incoherent mess; not the
> experience desired.
>
> Steve
>
> 2009/6/8 Peter Merholz <[email protected]>
>
>> Two points:
>>
>> 1. I agree with Jared's concern.
>>
>> In an earlier (and excellent) thread on this list about Strategic
>> Interaction Design <http://www.ixda.org/discuss.php?post=36819>, I wrote
>> "I think it might be harmful to equate 'strategy' with 'business' as many
>> are doing here."
>>
>> The point of an experience strategy is less about differentiation and
>> competition, and more about identifying who/what you are, and making the
>> most of that. Obviously, the US National Cancer Institute benefits from
>> an
>> experience strategy, though not necessarily from a unreplicable one.
>>
>> It's also worth noting, though, that USNCI *do* have competitors, and
>> have
>> to identify how the experience they deliver is good enough to encourage
>> engagement. For them, I'm guessing their primary competitors are things
>> like
>> blogs and other institutes and even Wikipedia, non-authoritative sources
>> that may be disseminating what the USNCI would consider potentially
>> harmful
>> information, and with whose audience the USNCI is vying for attention.
>>
>> Anyway, experience strategies need to understand that there are things
>> that
>> compete for a potential customer/user's time and attention, but don't
>> have
>> to be about replicability and outperformance.
>>
>> 2. Outcomes and results
>> Steve's post overlooks two essential elements of any strategy: a plan,
>> and
>> an understanding of desired impact. And any discussion of strategy has to
>> involve planning, because, at heart, a strategy is little more than a
>> plan.
>> And a strategy without a clear sense of defined success is, well, a bad
>> strategy (it's this approach that got us into our quagmire with Iraq.)
>>
>> Steve's original definition overestimate the role of activities. I
>> actually
>> think specifying activities is less important than identifying:
>>  - a philosophy that undergirds your behavior
>>  - a vision for what to achieve
>>  - an understanding of what success means
>>
>> If you focus too much on that collection of activities, you potentially
>> miss out on the need to change course in order to achieve your ultimate
>> goal.
>>
>> --peter
>>
>>
>>
>> On Jun 7, 2009, at 6:51 AM, Jared Spool wrote:
>>
>>
>>> On Jun 6, 2009, at 6:57 AM, Steve Baty - UX Events wrote:
>>>
>>>  Is it clear? Would you add to it? Qualify it?
>>>> "An experience strategy is that collection of activities
>>>> that an organization chooses to undertake to deliver a series of
>>>> (positive,
>>>> exceptional) interactions which, when taken together, constitute an
>>>> (product
>>>> or service) offering that is superior in some meaningful,
>>>> hard-to-replicate
>>>> way; that is unique, distinct & distinguishable from that available
>>>> from
>>>> a
>>>> competitor."
>>>>
>>>
>>> In addition to the length, it's occurred to me that there's something
>>> else
>>> that is troubling me about this otherwise excellent definition. It
>>> really
>>> only works in a commercial setting.
>>>
>>> How would the folks at Cancer.gov, the US National Cancer Institute
>>> (part
>>> of the National Institutes of Health), apply this?
>>>
>>> They don't really need something "that is superior in some meaningful,
>>> hard-to-replicate way; that is unique, distinct & distinguishable from
>>> that
>>> available from a competitor."
>>>
>>> But they do need a definition that lets them define a minimal quality.
>>>
>>> There are lots of folks trying to put together a successful experience
>>> strategy that aren't in the commercial sector where differentiation from
>>> competitors is the ideal objective.
>>>
>>> Jared
>>> ________________________________________________________________
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>>
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>
>
>
> --
> Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
> [email protected] | Twitter: docbaty | Skype: steve_baty | LinkedIn:
> www.linkedin.com/in/stevebaty
>
> Director, IxDA - ixda.org
> Editor: Johnny Holland - johnnyholland.org
> Contributor: UXMatters - www.uxmatters.com
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>


-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 |
E: [email protected] | Twitter: docbaty | Skype: steve_baty |
LinkedIn: www.linkedin.com/in/stevebaty

Director, IxDA - ixda.org
Editor: Johnny Holland - johnnyholland.org
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.
Blog: http://meld.com.au/blog
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [email protected]
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