On Jul 5, 2009, at 5:53 PM, Richard Dalton wrote:
So for me, "context" is a technique (a very important one) to make each of the 5 characteristics more effective.
This was the ah-hah I needed to figure out why this is not working for me.
One of the things that makes design different from other creative endeavors is that it needs to match the context tightly.
We don't have a language to describe context, which means we can't direct the critique to talking about match, which means we'll inevitably fail.
To say that context is a technique makes it second-order in the critique language and I think that's wrong. I think it's higher order than your five characteristics. (In other words, its more important that the design matches the context than it is that it matches the characteristics. Or, in other other words, if the design matches the characteristics perfectly, but doesn't match the context, you're screwed.)
So, I'm thinking the critique language has to include a way of describing the context directly.
Jared ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
