It seems to me that if we are going to have a true critique of the
user experience, we actually have to step back and consider that
there are 2 parts to the actual experience.

First is the design%u2014the system, product, service, or whatever,
that we create. Ostensibly, if we are user experience designers, then
we have designed some kind of user experience into the design. In
other words, we are expecting users to have a specific "kind" of
experience when they interact with a design, whatever that design
might be. 

The other part is the real experience users have when they actually
use any or all of the things that were designed. This is very much
driven by forces that are external to the design
itself%u2014different contexts as Jared mentioned, changing intents,
and evolving perceptions can result in very different experiences.

I think both parts are important when critiquing a user experience
design. We need to understand the forms, structures, and styles of
the experience design itself and critique how they affected the
actual experience of our users.

This should result in a more holistic critique. Was the intended
experience appropriate or misguided? Did the Design (the larger
design, not the little details) provide the intended experience or
did it go beyond expectations? What theories can we provide about how
and why the forms, structure, and style impacted the experience? How
do changing tastes and attitudes affect perceptions of an experience
design? How do we build a theory that can be "proven" and
discussed, much like the disciplines of drama, philosophy, or ethics?


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=43338


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